MIL_CONST_TEXT_PTR FileName, | //in |
MIL_ID M3dmapId, | //in |
MIL_INT64 ControlFlag | //in |
This function saves to disk all the information about the previously allocated 3D object. You can only save a 3D reconstruction context or 3D reconstruction result buffer of type M_POINT_CLOUD_RESULT.
For a 3D reconstruction context, all camera calibration information is saved, and the context will be ready to use on reload. You can reload the saved information, using M3dmapRestore() or M3dmapStream().
Specifies the name and directory of the file in which to save the 3D object. The recommended extension is M3D.
For specifying the file name and path
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Value | Description | ||||||||||||||||||||||||||||||||||||||
M_INTERACTIVE |
[This is
only applicable to Windows]
Opens the File Save As dialog box from which you can interactively specify the drive, directory, and name of the file. |
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MIL_TEXT("FileName") 1 |
Specifies the drive, directory, and name of the file (for example, "C:\mydirectory\myfile"). Typically, 3D object files have an M3D file extension. To specify a file on a remote computer (under Distributed MIL), prefix the specified file name string with "remote:///" (for example, "remote:///C:\mydirectory\myfile"). (summarize)Specifies the drive, directory, and name of the file (for example, "C:\mydirectory\myfile"). (more details...) |
1 If you are passing the value in a variable, don't enclose it in MIL_TEXT().
Header | Include mil.h. |
Library | Use mil.lib; mil3dmap.lib. |
DLL | Requires mil.dll; mil3dmap.dll. |