Loading
Reference...
User Guide...
Hardware-specific Notes...
Customize Help
| Customize Help
Chapter 37: 3D Display and graphics
See also
No related topics
Availability
Available in MIL-Lite
Available in MIL
Previous
Next
This chapter describes how to use 3D displays and graphics.
3D display and graphics overview
Steps to display 3D data
Basic concepts for 3D display
Color and display settings for 3D data
Point size
Opacity
Coloring points
Dynamic range
Applying LUTs
Meshed point cloud containers
Manipulating the view
Fundamental view settings
Fundamental settings that control the view position and rotation
Alternative view settings
View orientation and distance
Azimuth, elevation, roll, and distance
Orbit, up-vector, and distance
View box
View matrix
Other 3D display controls
Changing the background
Rotation indicator
Auto-rotation
Annotating the 3D display
Types of graphics
Positions of 3D graphics
Display settings for 3D graphics
Clipping 3D graphics that extend infinitely
Working with texture images of polygon 3D graphics
Texture mapping
3D graphics lists
Structure of a 3D graphics list
Controlling settings for multiple 3D graphics
Copying multiple 3D graphics
Removing multiple 3D graphics
Changing the positions of multiple 3D graphics
Setting defaults for 3D graphics added to a 3D graphics list