Table: | For specifying the copy type |
+ combination: | For setting a LUT recursively |
+ combination: | For specifying how to copy the 3D graphic |
+ combination: | For specifying how to copy the 3D graphic's geometry |
+ combination: | For specifying how to copy the transformation matrix |
+ combination: | For specifying to flip the LUT |
MIL_ID SrcMilObjectId, | //in |
MIL_INT64 SrcLabel, | //in |
MIL_ID DstMilObjectId, | //in |
MIL_INT64 DstLabel, | //in |
MIL_INT64 CopyType, | //in |
MIL_INT64 ControlFlag | //in |
This function copies an object into or out of a 3D graphics list.
You can copy a 3D graphic's geometry or transformation matrix, a point cloud's LUT buffer, or a 3D graphics list's bounding box or clipping box.
Specifies the identifier of the source object. Note that if the source object is not a 3D graphics list, the destination object must be.
See the Parameter associations section for possible values that can be specified.
Specifies the label of the 3D graphic in SrcMilObjectId, when the source object is a 3D graphics list.
If a label is not required, set this parameter to M_DEFAULT.
See the Parameter associations section for possible values that can be specified.
Specifies identifier of the destination object. Note that if the destination object is not a 3D graphics list, the source object must be.
See the Parameter associations section for possible values that can be specified.
Specifies the label of the 3D graphic in DstMilObjectId, when the destination object is a 3D graphics list.
If a label is not required, set this parameter to M_DEFAULT.
See the Parameter associations section for possible values that can be specified.
Specifies the type of copy operation.
See the Parameter associations section for possible values that can be specified.
The table below lists possible values for the SrcMilObjectId, SrcLabel, DstMilObjectId, DstLabel, and CopyType parameters.
For specifying the copy type
|
|||||||||||||||||||||||||||||||||||||||
CopyType | Description | ||||||||||||||||||||||||||||||||||||||
SrcMilObjectId | |||||||||||||||||||||||||||||||||||||||
SrcLabel | |||||||||||||||||||||||||||||||||||||||
DstMilObjectId | |||||||||||||||||||||||||||||||||||||||
DstLabel | |||||||||||||||||||||||||||||||||||||||
M_BOUNDING_BOX |
Specifies to copy the bounding box of the entire 3D graphics list into a 3D box geometry object. (summarize)Specifies to copy the bounding box of the entire 3D graphics list into a 3D box geometry object. (more details...) |
||||||||||||||||||||||||||||||||||||||
3D graphics list ID from which to copy |
Specifies the identifier of the 3D graphics list. The 3D graphics list must either be associated with a 3D display, or must have been previously allocated using M3dgraAlloc(). You can inquire the identifier of the 3D graphics list associated with a display using M3ddispInquire() with M_3D_GRAPHIC_LIST_ID. (summarize)Specifies the identifier of the 3D graphics list. (more details...) |
||||||||||||||||||||||||||||||||||||||
SrcLabel |
Specifies that the bounding box is of the entire 3D graphics list. (summarize)Specifies that the bounding box is of the entire 3D graphics list. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_LIST |
Specifies that the 3D graphics list itself is the source object. |
||||||||||||||||||||||||||||||||||||||
DstMilObjectId |
Specifies the identifier of the 3D geometry object. The 3D geometry object must have been previously allocated using M3dgeoAlloc() with M_GEOMETRY. (summarize)Specifies the identifier of the 3D geometry object. (more details...) |
||||||||||||||||||||||||||||||||||||||
DstLabel |
This parameter must be set to M_DEFAULT. (summarize)This parameter must be set to M_DEFAULT. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_CLIPPING_BOX |
Specifies to set the clipping box of the 3D graphics list, or copy a clipping box out of a 3D graphics list. The clipping box is used to clip 3D graphics with infinite size, such as infinite planes and cylinders, upon their creation. (summarize)Specifies to set the clipping box of the 3D graphics list, or copy a clipping box out of a 3D graphics list. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_WHOLE_SCENE |
Specifies to set the destination 3D graphics list's entire bounding box as its clipping box. (summarize)Specifies to set the destination 3D graphics list's entire bounding box as its clipping box. (more details...) |
||||||||||||||||||||||||||||||||||||||
SrcLabel |
This parameter must be set to M_DEFAULT. (summarize)This parameter must be set to M_DEFAULT. (more details...) |
||||||||||||||||||||||||||||||||||||||
DstMilObjectId |
Specifies the identifier of the 3D graphics list. The 3D graphics list must either be associated with a 3D display, or must have been previously allocated using M3dgraAlloc(). You can inquire the identifier of the 3D graphics list associated with a display using M3ddispInquire() with M_3D_GRAPHIC_LIST_ID. (summarize)Specifies the identifier of the 3D graphics list. (more details...) |
||||||||||||||||||||||||||||||||||||||
DstLabel |
Specifies that the clipping box is of the entire 3D graphics list. (summarize)Specifies that the clipping box is of the entire 3D graphics list. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_LIST |
Specifies that the 3D graphics list itself is the destination object. |
||||||||||||||||||||||||||||||||||||||
3D geometry object ID to use to define |
Specifies the identifier of the 3D box geometry object to use to set the clipping box of the 3D graphics list. The 3D geometry object must have been previously allocated using M3dgeoAlloc() with M_GEOMETRY, and defined as a box. (summarize)Specifies the identifier of the 3D box geometry object to use to set the clipping box of the 3D graphics list. (more details...) |
||||||||||||||||||||||||||||||||||||||
SrcLabel |
This parameter must be set to M_DEFAULT. (summarize)This parameter must be set to M_DEFAULT. (more details...) |
||||||||||||||||||||||||||||||||||||||
DstMilObjectId |
Specifies the identifier of the 3D graphics list. The 3D graphics list must either be associated with a 3D display, or must have been previously allocated using M3dgraAlloc(). You can inquire the identifier of the 3D graphics list associated with a display using M3ddispInquire() with M_3D_GRAPHIC_LIST_ID. (summarize)Specifies the identifier of the 3D graphics list. (more details...) |
||||||||||||||||||||||||||||||||||||||
DstLabel |
Specifies that the clipping box is of the entire 3D graphics list. (summarize)Specifies that the clipping box is of the entire 3D graphics list. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_LIST |
Specifies that the 3D graphics list itself is the source object. |
||||||||||||||||||||||||||||||||||||||
3D graphics list ID from which to copy |
Specifies the identifier of the 3D graphics list from which to copy the clipping box. The 3D graphics list must either be associated with a 3D display, or must have been previously allocated using M3dgraAlloc(). You can inquire the identifier of the 3D graphics list associated with a display using M3ddispInquire() with M_3D_GRAPHIC_LIST_ID. (summarize)Specifies the identifier of the 3D graphics list from which to copy the clipping box. (more details...) |
||||||||||||||||||||||||||||||||||||||
SrcLabel |
Specifies that the clipping box is of the entire 3D graphics list. (summarize)Specifies that the clipping box is of the entire 3D graphics list. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_LIST |
Specifies that the 3D graphics list itself is the source object. |
||||||||||||||||||||||||||||||||||||||
DstMilObjectId |
Specifies the identifier of the 3D geometry object in which to copy the clipping box. The 3D geometry object must have been previously allocated using M3dgeoAlloc() with M_GEOMETRY. (summarize)Specifies the identifier of the 3D geometry object in which to copy the clipping box. (more details...) |
||||||||||||||||||||||||||||||||||||||
DstLabel |
This parameter must be set to M_DEFAULT. (summarize)This parameter must be set to M_DEFAULT. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LUT + |
Specifies to copy the LUT or to set the LUT associated with a point cloud in a 3D graphics list. When M3dgraControl() with M_COLOR_USE_LUT is set to M_TRUE, the values of the point cloud's component used for color are mapped to a color in the associated LUT. You can set the component used to color the point cloud using M3dgraControl() with M_COLOR_COMPONENT. (summarize)Specifies to copy the LUT or to set the LUT associated with a point cloud in a 3D graphics list. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_NULL |
Specifies to remove the current LUT of a point cloud in a 3D graphics list. (summarize)Specifies to remove the current LUT of a point cloud in a 3D graphics list. (more details...) |
||||||||||||||||||||||||||||||||||||||
SrcLabel |
This parameter must be set to M_DEFAULT. (summarize)This parameter must be set to M_DEFAULT. (more details...) |
||||||||||||||||||||||||||||||||||||||
DstMilObjectId |
Specifies the identifier of the 3D graphics list containing the point cloud. The 3D graphics list must either be associated with a 3D display, or must have been previously allocated using M3dgraAlloc(). You can inquire the identifier of the 3D graphics list associated with a display using M3ddispInquire() with M_3D_GRAPHIC_LIST_ID. (summarize)Specifies the identifier of the 3D graphics list containing the point cloud. (more details...) |
||||||||||||||||||||||||||||||||||||||
DstLabel |
Specifies the label of the point cloud in the destination 3D graphics list. |
||||||||||||||||||||||||||||||||||||||
M_COLORMAP_HOT + |
Specifies to use a predefined LUT buffer with a hot colormap as the LUT of a point cloud in a 3D graphics list. The predefined LUT buffer has 3 bands and has a size of 65536. The colormap transitions from black, to red, to yellow, and then, to white along the RGB cube as the indices increase. This colormap can be useful for displaying infrared images. Specifies to use a predefined LUT buffer with a hot colormap as the LUT of a point cloud in a 3D graphics list. (more details...) |
||||||||||||||||||||||||||||||||||||||
SrcLabel |
This parameter must be set to M_DEFAULT. (summarize)This parameter must be set to M_DEFAULT. (more details...) |
||||||||||||||||||||||||||||||||||||||
DstMilObjectId |
Specifies the identifier of the 3D graphics list containing the point cloud. The 3D graphics list must either be associated with a 3D display, or must have been previously allocated using M3dgraAlloc(). You can inquire the identifier of the 3D graphics list associated with a display using M3ddispInquire() with M_3D_GRAPHIC_LIST_ID. (summarize)Specifies the identifier of the 3D graphics list containing the point cloud. (more details...) |
||||||||||||||||||||||||||||||||||||||
DstLabel |
Specifies the label of the point cloud in the destination 3D graphics list whose LUT to set. |
||||||||||||||||||||||||||||||||||||||
M_COLORMAP_HUE + |
Specifies to use a predefined LUT buffer with a hue colormap as the LUT of a point cloud in a 3D graphics list. The predefined LUT buffer has 3 bands and has a size of 65536. The colormap transitions from red, to yellow, to green, to cyan, to blue, to magenta, and then, to red along the edge of the hue circle as the indices increase. This colormap is useful for displaying the hue component of an HSL image. Specifies to use a predefined LUT buffer with a hue colormap as the LUT of a point cloud in a 3D graphics list. (more details...) |
||||||||||||||||||||||||||||||||||||||
SrcLabel |
This parameter must be set to M_DEFAULT. (summarize)This parameter must be set to M_DEFAULT. (more details...) |
||||||||||||||||||||||||||||||||||||||
DstMilObjectId |
Specifies the identifier of the 3D graphics list containing the point cloud. The 3D graphics list must either be associated with a 3D display, or must have been previously allocated using M3dgraAlloc(). You can inquire the identifier of the 3D graphics list associated with a display using M3ddispInquire() with M_3D_GRAPHIC_LIST_ID. (summarize)Specifies the identifier of the 3D graphics list containing the point cloud. (more details...) |
||||||||||||||||||||||||||||||||||||||
DstLabel |
Specifies the label of the point cloud in the destination 3D graphics list whose LUT to set. |
||||||||||||||||||||||||||||||||||||||
M_COLORMAP_JET + |
Specifies to use a predefined LUT buffer with a jet colormap as the LUT of a point cloud in a 3D graphics list. The predefined LUT buffer has 3 bands and has a size of 65536. The colormap transitions from dark blue, to blue, to cyan, to yellow, to red, and then, to dark red along the RGB cube as the indices increase. This colormap can be useful for displaying 3D elevation maps and thermal imaging. Specifies to use a predefined LUT buffer with a jet colormap as the LUT of a point cloud in a 3D graphics list. (more details...) |
||||||||||||||||||||||||||||||||||||||
SrcLabel |
This parameter must be set to M_DEFAULT. (summarize)This parameter must be set to M_DEFAULT. (more details...) |
||||||||||||||||||||||||||||||||||||||
DstMilObjectId |
Specifies the identifier of the 3D graphics list containing the point cloud. The 3D graphics list must either be associated with a 3D display, or must have been previously allocated using M3dgraAlloc(). You can inquire the identifier of the 3D graphics list associated with a display using M3ddispInquire() with M_3D_GRAPHIC_LIST_ID. (summarize)Specifies the identifier of the 3D graphics list containing the point cloud. (more details...) |
||||||||||||||||||||||||||||||||||||||
DstLabel |
Specifies the label of the point cloud in the destination 3D graphics list whose LUT to set. |
||||||||||||||||||||||||||||||||||||||
M_COLORMAP_SPECTRUM + |
Specifies to use a predefined LUT buffer with a spectrum colormap as the LUT of a point cloud in a 3D graphics list. The predefined LUT buffer has 3 bands and has a size of 65536. The colormap transitions from red, to yellow, to green, to blue, and then, to violet along the RGB cube as the indices increase. This colormap is a representation of the visual spectrum according to wavelengths. It can also be useful for displaying 3D elevation maps and thermal imaging. Specifies to use a predefined LUT buffer with a spectrum colormap as the LUT of a point cloud in a 3D graphics list. (more details...) |
||||||||||||||||||||||||||||||||||||||
SrcLabel |
This parameter must be set to M_DEFAULT. (summarize)This parameter must be set to M_DEFAULT. (more details...) |
||||||||||||||||||||||||||||||||||||||
DstMilObjectId |
Specifies the identifier of the 3D graphics list containing the point cloud. The 3D graphics list must either be associated with a 3D display, or must have been previously allocated using M3dgraAlloc(). You can inquire the identifier of the 3D graphics list associated with a display using M3ddispInquire() with M_3D_GRAPHIC_LIST_ID. (summarize)Specifies the identifier of the 3D graphics list containing the point cloud. (more details...) |
||||||||||||||||||||||||||||||||||||||
DstLabel |
Specifies the label of the point cloud in the destination 3D graphics list whose LUT to set. |
||||||||||||||||||||||||||||||||||||||
M_COLORMAP_TURBO + |
Specifies to use a predefined LUT buffer with a turbo colormap as the LUT of a point cloud in a 3D graphics list. The predefined LUT buffer has 3 bands and has a size of 65536. The colormap transitions from dark blue, to blue, to cyan, to yellow, to red, and then, to dark red along the RGB cube as the indices increase. This colormap is similar to M_COLORMAP_JET, but with smoother transitions. Specifies to use a predefined LUT buffer with a turbo colormap as the LUT of a point cloud in a 3D graphics list. (more details...) |
||||||||||||||||||||||||||||||||||||||
SrcLabel |
This parameter must be set to M_DEFAULT. (summarize)This parameter must be set to M_DEFAULT. (more details...) |
||||||||||||||||||||||||||||||||||||||
DstMilObjectId |
Specifies the identifier of the 3D graphics list containing the point cloud. The 3D graphics list must either be associated with a 3D display, or must have been previously allocated using M3dgraAlloc(). You can inquire the identifier of the 3D graphics list associated with a display using M3ddispInquire() with M_3D_GRAPHIC_LIST_ID. (summarize)Specifies the identifier of the 3D graphics list containing the point cloud. (more details...) |
||||||||||||||||||||||||||||||||||||||
DstLabel |
Specifies the label of the point cloud in the destination 3D graphics list whose LUT to set. |
||||||||||||||||||||||||||||||||||||||
3D graphics list ID from which to copy |
Specifies the identifier of the 3D graphics list containing the point cloud from which to copy the LUT. The 3D graphics list must either be associated with a 3D display, or must have been previously allocated using M3dgraAlloc(). You can inquire the identifier of the 3D graphics list associated with a display using M3ddispInquire() with M_3D_GRAPHIC_LIST_ID. (summarize)Specifies the identifier of the 3D graphics list containing the point cloud from which to copy the LUT. (more details...) |
||||||||||||||||||||||||||||||||||||||
SrcLabel |
Specifies the label of the point cloud in the source 3D graphics list whose LUT to use. If the point cloud is not associated with a LUT, an error is generated. (summarize)Specifies the label of the point cloud in the source 3D graphics list whose LUT to use. (more details...) |
||||||||||||||||||||||||||||||||||||||
DstMilObjectId |
Specifies the identifier of the LUT buffer in which to copy the LUT. The LUT buffer must have been previously allocated using MbufAlloc1d() or MbufAllocColor() with M_LUT. This LUT buffer must have the same size and number of bands as the LUT to be copied. (summarize)Specifies the identifier of the LUT buffer in which to copy the LUT. (more details...) |
||||||||||||||||||||||||||||||||||||||
DstLabel |
This parameter must be set to M_DEFAULT. (summarize)This parameter must be set to M_DEFAULT. (more details...) |
||||||||||||||||||||||||||||||||||||||
LUT buffer ID to use to define |
Specifies the identifier of the LUT buffer from which to copy the LUT. The LUT buffer must have been previously allocated using MbufAlloc1d() or MbufAllocColor() with M_LUT. Only 8-bit unsigned LUT buffers are supported. (summarize)Specifies the identifier of the LUT buffer from which to copy the LUT. (more details...) |
||||||||||||||||||||||||||||||||||||||
SrcLabel |
This parameter must be set to M_DEFAULT. (summarize)This parameter must be set to M_DEFAULT. (more details...) |
||||||||||||||||||||||||||||||||||||||
DstMilObjectId |
Specifies the identifier of the 3D graphics list containing the point cloud. The 3D graphics list must either be associated with a 3D display, or must have been previously allocated using M3dgraAlloc(). You can inquire the identifier of the 3D graphics list associated with a display using M3ddispInquire() with M_3D_GRAPHIC_LIST_ID. (summarize)Specifies the identifier of the 3D graphics list containing the point cloud. (more details...) |
||||||||||||||||||||||||||||||||||||||
DstLabel |
Specifies the label of the point cloud in the destination 3D graphics list whose LUT to set. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_TEXTURE |
Specifies to copy or set the texture of a polygon graphic in a 3D graphics list. (summarize)Specifies to copy or set the texture of a polygon graphic in a 3D graphics list. (more details...) |
||||||||||||||||||||||||||||||||||||||
3D graphics list ID from which to copy |
Specifies the identifier of the 3D graphics list containing the polygon graphic from which to copy the texture. The 3D graphics list must either be associated with a 3D display, or must have been previously allocated using M3dgraAlloc(). You can inquire the identifier of the 3D graphics list associated with a display using M3ddispInquire() with M_3D_GRAPHIC_LIST_ID. Note that using this copy type with a polygon graphic that does not have a texture will cause an error. (summarize)Specifies the identifier of the 3D graphics list containing the polygon graphic from which to copy the texture. (more details...) |
||||||||||||||||||||||||||||||||||||||
SrcLabel |
Specifies the label of the polygon graphic in the source 3D graphics list from which to copy the texture. |
||||||||||||||||||||||||||||||||||||||
DstMilObjectId |
Specifies the identifier of the image buffer in which to copy the polygon graphic's texture. The image buffer must be an 8-bit, unsigned buffer, and must have the same size and number of bands as the current texture in the polygon graphic. You can inquire the size and number of bands of a polygon graphic's texture using M3dgraInquire() M_COLOR_TEXTURE_SIZE.... (summarize)Specifies the identifier of the image buffer in which to copy the polygon graphic's texture. (more details...) |
||||||||||||||||||||||||||||||||||||||
DstLabel |
This parameter must be set to M_DEFAULT. (summarize)This parameter must be set to M_DEFAULT. (more details...) |
||||||||||||||||||||||||||||||||||||||
Image buffer ID to use to define |
Specifies the identifier of the image buffer to use to set a polygon graphic's texture. The image buffer must be an 8-bit, unsigned, 1- or 3-band buffer. If the polygon graphic does not already have a texture, MIL sets the texture mapping automatically. If the polygon graphic already has a texture, the image buffer must have the same size and number of bands as the texture being replaced. Otherwise, an error is generated. (summarize)Specifies the identifier of the image buffer to use to set a polygon graphic's texture. (more details...) |
||||||||||||||||||||||||||||||||||||||
SrcLabel |
This parameter must be set to M_DEFAULT. (summarize)This parameter must be set to M_DEFAULT. (more details...) |
||||||||||||||||||||||||||||||||||||||
DstMilObjectId |
Specifies the identifier of the 3D graphics list containing the polygon graphic whose texture to set. The 3D graphics list must either be associated with a 3D display, or must have been previously allocated using M3dgraAlloc(). You can inquire the identifier of the 3D graphics list associated with a display using M3ddispInquire() with M_3D_GRAPHIC_LIST_ID. (summarize)Specifies the identifier of the 3D graphics list containing the polygon graphic whose texture to set. (more details...) |
||||||||||||||||||||||||||||||||||||||
DstLabel |
Specifies the label of the polygon graphic in the destination 3D graphics list whose texture to set. |
||||||||||||||||||||||||||||||||||||||
M_GEOMETRY + |
Specifies to copy a 3D graphic's geometry into a 3D geometry object, using its parent's coordinate system as a frame of reference. The 3D graphic must be of type box, cylinder, line, plane, or sphere. (summarize)Specifies to copy a 3D graphic's geometry into a 3D geometry object, using its parent's coordinate system as a frame of reference. (more details...) |
||||||||||||||||||||||||||||||||||||||
3D graphics list ID from which to copy |
Specifies the identifier of the 3D graphics list containing the 3D graphic. The 3D graphics list must either be associated with a 3D display, or must have been previously allocated using M3dgraAlloc(). You can inquire the identifier of the 3D graphics list associated with a display using M3ddispInquire() with M_3D_GRAPHIC_LIST_ID. (summarize)Specifies the identifier of the 3D graphics list containing the 3D graphic. (more details...) |
||||||||||||||||||||||||||||||||||||||
SrcLabel |
Specifies the label of the 3D graphic in the source 3D graphics list. |
||||||||||||||||||||||||||||||||||||||
DstMilObjectId |
Specifies the identifier of the 3D geometry object in which to copy the 3D graphic's geometry. The 3D geometry object must have been previously allocated using M3dgeoAlloc() with M_GEOMETRY. (summarize)Specifies the identifier of the 3D geometry object in which to copy the 3D graphic's geometry. (more details...) |
||||||||||||||||||||||||||||||||||||||
DstLabel |
This parameter must be set to M_DEFAULT. (summarize)This parameter must be set to M_DEFAULT. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_GRAPHIC + |
Specifies to copy a 3D graphic from a source 3D graphics list into a destination 3D graphics list. If the combination value M_CHILDREN_ONLY is not specified, M3dgraCopy() returns the label of the 3D graphic copied into the destination 3D graphics list. (summarize)Specifies to copy a 3D graphic from a source 3D graphics list into a destination 3D graphics list. (more details...) |
||||||||||||||||||||||||||||||||||||||
3D graphics list ID from which to copy |
Specifies the identifier of the 3D graphics list containing the 3D graphic. The 3D graphics list must either be associated with a 3D display, or must have been previously allocated using M3dgraAlloc(). You can inquire the identifier of the 3D graphics list associated with a display using M3ddispInquire() with M_3D_GRAPHIC_LIST_ID. (summarize)Specifies the identifier of the 3D graphics list containing the 3D graphic. (more details...) |
||||||||||||||||||||||||||||||||||||||
SrcLabel |
Specifies the label of the 3D graphic in the source 3D graphics list to copy. |
||||||||||||||||||||||||||||||||||||||
DstMilObjectId |
Specifies the identifier of the 3D graphics list in which to copy the 3D graphic. The 3D graphics list must either be associated with a 3D display, or must have been previously allocated using M3dgraAlloc(). You can inquire the identifier of the 3D graphics list associated with a display using M3ddispInquire() with M_3D_GRAPHIC_LIST_ID. (summarize)Specifies the identifier of the 3D graphics list in which to copy the 3D graphic. (more details...) |
||||||||||||||||||||||||||||||||||||||
DstLabel |
Specifies the label of the 3D graphic that will be the parent of the 3D graphic copied into the destination 3D graphics list. |
||||||||||||||||||||||||||||||||||||||
M_TRANSFORMATION_MATRIX + |
Specifies to copy or set the transformation matrix of a 3D graphic. (summarize)Specifies to copy or set the transformation matrix of a 3D graphic. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_IDENTITY_MATRIX |
Specifies to reset the transformation matrix of the 3D graphic to the identity matrix. (summarize)Specifies to reset the transformation matrix of the 3D graphic to the identity matrix. (more details...) |
||||||||||||||||||||||||||||||||||||||
SrcLabel |
This parameter must be set to M_DEFAULT. (summarize)This parameter must be set to M_DEFAULT. (more details...) |
||||||||||||||||||||||||||||||||||||||
DstMilObjectId |
Specifies the identifier of the 3D graphics list containing the 3D graphic whose transformation matrix to set. The 3D graphics list must either be associated with a 3D display, or must have been previously allocated using M3dgraAlloc(). You can inquire the identifier of the 3D graphics list associated with a display using M3ddispInquire() with M_3D_GRAPHIC_LIST_ID. (summarize)Specifies the identifier of the 3D graphics list containing the 3D graphic whose transformation matrix to set. (more details...) |
||||||||||||||||||||||||||||||||||||||
DstLabel |
Specifies the label of the 3D graphic in the destination 3D graphics list whose transformation matrix to set. You can specify any node except for the root node. (summarize)Specifies the label of the 3D graphic in the destination 3D graphics list whose transformation matrix to set. (more details...) |
||||||||||||||||||||||||||||||||||||||
3D graphics list ID from which to copy |
Specifies the identifier of the 3D graphics list containing the 3D graphic from which to copy the transformation matrix. The 3D graphics list must either be associated with a 3D display, or must have been previously allocated using M3dgraAlloc(). You can inquire the identifier of the 3D graphics list associated with a display using M3ddispInquire() with M_3D_GRAPHIC_LIST_ID. (summarize)Specifies the identifier of the 3D graphics list containing the 3D graphic from which to copy the transformation matrix. (more details...) |
||||||||||||||||||||||||||||||||||||||
SrcLabel |
Specifies the label of the 3D graphic in the source 3D graphics list from which to copy the transformation matrix. |
||||||||||||||||||||||||||||||||||||||
DstMilObjectId |
Specifies the identifier of the transformation matrix object in which to copy the 3D graphic's transformation matrix. The transformation matrix object must have been previously allocated using M3dgeoAlloc() with M_TRANSFORMATION_MATRIX. (summarize)Specifies the identifier of the transformation matrix object in which to copy the 3D graphic's transformation matrix. (more details...) |
||||||||||||||||||||||||||||||||||||||
DstLabel |
This parameter must be set to M_DEFAULT. (summarize)This parameter must be set to M_DEFAULT. (more details...) |
||||||||||||||||||||||||||||||||||||||
Transformation
matrix object ID to use to define |
Specifies the identifier of the transformation matrix object to use as a 3D graphic's transformation matrix. The transformation matrix object must have been previously allocated using M3dgeoAlloc() with M_TRANSFORMATION_MATRIX. The transformation matrix must be of type M_RIGID. (summarize)Specifies the identifier of the transformation matrix object to use as a 3D graphic's transformation matrix. (more details...) |
||||||||||||||||||||||||||||||||||||||
SrcLabel |
This parameter must be set to M_DEFAULT. (summarize)This parameter must be set to M_DEFAULT. (more details...) |
||||||||||||||||||||||||||||||||||||||
DstMilObjectId |
Specifies the identifier of the 3D graphics list containing the 3D graphic whose transformation matrix to set. The 3D graphics list must either be associated with a 3D display, or must have been previously allocated using M3dgraAlloc(). You can inquire the identifier of the 3D graphics list associated with a display using M3ddispInquire() with M_3D_GRAPHIC_LIST_ID. (summarize)Specifies the identifier of the 3D graphics list containing the 3D graphic whose transformation matrix to set. (more details...) |
||||||||||||||||||||||||||||||||||||||
DstLabel |
Specifies the label of the 3D graphic in the destination 3D graphics list whose transformation matrix to set. You can specify any node except for the root node. (summarize)Specifies the label of the 3D graphic in the destination 3D graphics list whose transformation matrix to set. (more details...) |
You can add the following value to the above-mentioned value to set the LUT of a point cloud in the destination 3D graphics list, and all of its point cloud children in the 3D graphics list recursively.
For setting a LUT recursively
|
|||||||||||||||||||||||||||||||||||||||
Combination value | Description | ||||||||||||||||||||||||||||||||||||||
M_RECURSIVE |
Sets the LUT of the point cloud specified by the DstLabel parameter, and all of its point cloud children in the 3D graphics list recursively. |
You can add one of the following values to the above-mentioned value to specify how to copy the 3D graphic.
For specifying how to copy the 3D
graphic
|
|||||||||||||||||||||||||||||||||||||||
Combination value | Description | ||||||||||||||||||||||||||||||||||||||
M_CHILDREN_ONLY |
Specifies to copy the 3D graphic's descendants into the destination 3D graphics list, without copying the 3D graphic itself. The 3D graphic's children are directly copied into the destination 3D graphics list as children of the 3D graphic with label DstLabel, and the rest of the descendants are copied recursively. Note that in this case, M3dgraCopy() returns M_INVALID. (summarize)Specifies to copy the 3D graphic's descendants into the destination 3D graphics list, without copying the 3D graphic itself. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_RECURSIVE |
Specifies to copy the 3D graphic, and all of its descendants in the 3D graphics list recursively. |
You can add the following value to the above-mentioned value to specify how to copy the geometry.
For specifying how to copy the 3D graphic's
geometry
|
|||||||||||||||||||||||||||||||||||||||
Combination value | Description | ||||||||||||||||||||||||||||||||||||||
M_RELATIVE_TO_ROOT |
Specifies to copy the geometry using its relative position and orientation to the 3D graphics list's root node. |
You can add one of the following values to the above-mentioned value to specify how to copy the transformation matrix.
For specifying how to copy the transformation
matrix
|
|||||||||||||||||||||||||||||||||||||||
|
Description | ||||||||||||||||||||||||||||||||||||||
M_COMPOSE_WITH_CURRENT |
Specifies to compose the 3D graphic object's transformation matrix with the source transformation matrix. The DstMilObjectId parameter must be a 3D graphics list identifier. (summarize)Specifies to compose the 3D graphic object's transformation matrix with the source transformation matrix. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_RELATIVE_TO_ROOT |
Specifies to copy or set the position and orientation of a 3D graphic relative to the 3D graphics list's root node. |
You can add the following value to the above-mentioned values to specify that the LUT should be flipped.
For specifying to flip the LUT
|
|||||||||||||||||||||||||||||||||||||||
Combination value | Description | ||||||||||||||||||||||||||||||||||||||
M_FLIP |
Specifies to flip the LUT's values (inverse LUT). |
Header | Include mil.h. |
Library | Use mil.lib; mil3d.lib. |
DLL | Requires mil.dll; mil3d.dll. |