MIL_ID List3dgraId, | //in |
MIL_INT64 Label, | //in |
MIL_INT64 ControlType, | //in |
MIL_DOUBLE ControlValue | //in |
This function allows you to control the settings of a 3D graphic in a 3D graphics list, as well as default settings for 3D graphics subsequently added to the list.
You can control the default settings of the 3D graphics list using M_DEFAULT_SETTINGS. These settings are applied to any 3D graphics that you subsequently add to the 3D graphics list. They are not applied retroactively to 3D graphics already in the 3D graphics list.
You can control the settings for all existing descendants of the specified 3D graphic using M_RECURSIVE. This affects all descendants for which the setting is available (even if the setting is not available for the specified 3D graphic). It does not affect 3D graphics that you subsequently add as children of the specified 3D graphic.
Specifies the identifier of the 3D graphics list to control.
See the Parameter associations section for possible values that can be specified.
Specifies the label of the 3D graphic to control. You can also control the default settings of the 3D graphics list itself.
For specifying the 3D graphic label
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Value | Description | ||||||||||||||||||||||||||||||||||||||
M_DEFAULT_SETTINGS |
Specifies to control the default settings of the 3D graphics that are added to the 3D graphics list. These settings will not be applied to the 3D graphics that are already in the 3D graphics list. (summarize)Specifies to control the default settings of the 3D graphics that are added to the 3D graphics list. (more details...) |
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M_ROOT_NODE |
Specifies the top-most node of the 3D graphics list. |
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Value >= 0 |
Specifies the label of the 3D graphic in the 3D graphics list. Label 0 is the 3D graphics list's root node. (summarize)Specifies the label of the 3D graphic in the 3D graphics list. (more details...) |
Specifies the type of setting to control.
See the Parameter associations section for possible values that can be specified.
Specifies the required value for the setting.
See the Parameter associations section for possible values that can be specified.
The tables below list possible values for the List3dgraId, ControlType, and ControlValue parameters.
The following ControlType and corresponding ControlValue parameter settings are used to change the default settings of a 3D graphics list.
For the default settings of a 3D graphics
list
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Description | ||||||||||||||||||||||||||||||||||||||
ControlType | |||||||||||||||||||||||||||||||||||||||
ControlValue | |||||||||||||||||||||||||||||||||||||||
Graphics list ID
with Label set to M_DEFAULT_SETTINGS |
Specifies a 3D graphics list, allocated using M3dgraAlloc(), and M_DEFAULT_SETTINGS specified by the Label parameter. (summarize)Specifies a 3D graphics list, allocated using M3dgraAlloc(), and M_DEFAULT_SETTINGS specified by the Label parameter. (more details...) |
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M_APPEARANCE |
Sets the default appearance of the 3D graphics added to the 3D graphics list, to either display them as a solid surface, wireframe, or points. The color of the points, wireframe, and the outline is determined by M_COLOR, while the color of the solid surface is determined by M_FILL_COLOR. INQ (summarize)Sets the default appearance of the 3D graphics added to the 3D graphics list, to either display them as a solid surface, wireframe, or points. INQ (more details...) |
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M_DEFAULT |
Same as M_SOLID. |
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M_POINTS |
Specifies a points appearance. The 3D graphic appears as a set of points representing its vertices. (summarize)Specifies a points appearance. (more details...) |
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M_SOLID |
Specifies a solid appearance. |
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M_SOLID_WITH_WIREFRAME |
Specifies a solid appearance with a wireframe. |
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M_WIREFRAME |
Specifies a wireframe appearance. The 3D graphic appears as a set of lines connecting its vertices. (summarize)Specifies a wireframe appearance. (more details...) |
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M_BACKGROUND_COLOR |
Sets the default background color for text graphics added to the 3D graphics list. INQ (summarize)Sets the default background color for text graphics added to the 3D graphics list. INQ (more details...) |
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M_DEFAULT |
Same as M_COLOR_BLACK. |
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Specifies the RGB value to use as the text graphic's background color. (summarize)Specifies the RGB value to use as the text graphic's background color. (more details...) |
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Parameters | |||||||||||||||||||||||||||||||||||||||
Specifies the red component, as a value between 0 and 255. |
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Specifies the green component, as a value between 0 and 255. |
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Specifies the blue component, as a value between 0 and 255. |
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M_COLOR_BLACK |
Specifies the color black. |
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M_COLOR_BLUE |
Specifies the color blue. |
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M_COLOR_BRIGHT_GRAY |
Specifies the color bright gray. |
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M_COLOR_CYAN |
Specifies the color cyan. |
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M_COLOR_DARK_BLUE |
Specifies the color dark blue. |
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M_COLOR_DARK_CYAN |
Specifies the color dark cyan. |
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M_COLOR_DARK_GREEN |
Specifies the color dark green. |
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M_COLOR_DARK_MAGENTA |
Specifies the color dark magenta. |
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M_COLOR_DARK_RED |
Specifies the color dark red. |
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M_COLOR_DARK_YELLOW |
Specifies the color dark yellow. |
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M_COLOR_GRAY |
Specifies the color gray. |
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M_COLOR_GREEN |
Specifies the color green. |
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M_COLOR_LIGHT_BLUE |
Specifies the color light blue. |
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M_COLOR_LIGHT_GRAY |
Specifies the color light gray. |
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M_COLOR_LIGHT_GREEN |
Specifies the color light green. |
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M_COLOR_LIGHT_WHITE |
Specifies the color light white. |
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M_COLOR_MAGENTA |
Specifies the color magenta. |
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M_COLOR_RED |
Specifies the color red. |
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M_COLOR_WHITE |
Specifies the color white. |
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M_COLOR_YELLOW |
Specifies the color yellow. |
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M_BACKGROUND_MODE |
Sets the default background mode for text graphics added to the 3D graphics list. You can specify the default background color for text graphics using M_BACKGROUND_COLOR. (summarize)Sets the default background mode for text graphics added to the 3D graphics list. (more details...) |
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M_DEFAULT |
Same as M_TRANSPARENT. |
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M_OPAQUE |
Specifies that the background of the text graphic is filled with the current background color. |
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M_TRANSPARENT |
Specifies that the text graphic does not have a background. |
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M_COLOR |
Sets the default color of the points and lines of the 3D graphics added to the 3D graphics list. INQ (summarize)Sets the default color of the points and lines of the 3D graphics added to the 3D graphics list. INQ (more details...) |
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M_DEFAULT |
Same as M_COLOR_WHITE. |
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Specifies the RGB value to use as the 3D graphic's color. (summarize)Specifies the RGB value to use as the 3D graphic's color. (more details...) |
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Parameters | |||||||||||||||||||||||||||||||||||||||
Specifies the red component, as a value between 0 and 255. |
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Specifies the green component, as a value between 0 and 255. |
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Specifies the blue component, as a value between 0 and 255. |
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M_COLOR_BLACK |
Specifies the color black. |
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M_COLOR_BLUE |
Specifies the color blue. |
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M_COLOR_BRIGHT_GRAY |
Specifies the color bright gray. |
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M_COLOR_CYAN |
Specifies the color cyan. |
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M_COLOR_DARK_BLUE |
Specifies the color dark blue. |
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M_COLOR_DARK_CYAN |
Specifies the color dark cyan. |
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M_COLOR_DARK_GREEN |
Specifies the color dark green. |
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M_COLOR_DARK_MAGENTA |
Specifies the color dark magenta. |
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M_COLOR_DARK_RED |
Specifies the color dark red. |
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M_COLOR_DARK_YELLOW |
Specifies the color dark yellow. |
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M_COLOR_GRAY |
Specifies the color gray. |
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M_COLOR_GREEN |
Specifies the color green. |
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M_COLOR_LIGHT_BLUE |
Specifies the color light blue. |
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M_COLOR_LIGHT_GRAY |
Specifies the color light gray. |
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M_COLOR_LIGHT_GREEN |
Specifies the color light green. |
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M_COLOR_LIGHT_WHITE |
Specifies the color light white. |
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M_COLOR_MAGENTA |
Specifies the color magenta. |
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M_COLOR_RED |
Specifies the color red. |
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M_COLOR_WHITE |
Specifies the color white. |
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M_COLOR_YELLOW |
Specifies the color yellow. |
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M_COLOR_AXIS_X |
Sets the default color of the X-axis of axis graphics added to the 3D graphics list. INQ (summarize)Sets the default color of the X-axis of axis graphics added to the 3D graphics list. INQ (more details...) |
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M_DEFAULT |
Specifies the default value. The default value is a red color defined by M_RGB888() with values 215, 0, and 0. (summarize)Specifies the default value. (more details...) |
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Specifies the RGB value to use as the 3D graphic's color. (summarize)Specifies the RGB value to use as the 3D graphic's color. (more details...) |
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Parameters | |||||||||||||||||||||||||||||||||||||||
Specifies the red component, as a value between 0 and 255. |
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Specifies the green component, as a value between 0 and 255. |
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Specifies the blue component, as a value between 0 and 255. |
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M_COLOR_BLACK |
Specifies the color black. |
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M_COLOR_BLUE |
Specifies the color blue. |
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M_COLOR_BRIGHT_GRAY |
Specifies the color bright gray. |
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M_COLOR_CYAN |
Specifies the color cyan. |
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M_COLOR_DARK_BLUE |
Specifies the color dark blue. |
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M_COLOR_DARK_CYAN |
Specifies the color dark cyan. |
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M_COLOR_DARK_GREEN |
Specifies the color dark green. |
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M_COLOR_DARK_MAGENTA |
Specifies the color dark magenta. |
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M_COLOR_DARK_RED |
Specifies the color dark red. |
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M_COLOR_DARK_YELLOW |
Specifies the color dark yellow. |
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M_COLOR_GRAY |
Specifies the color gray. |
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M_COLOR_GREEN |
Specifies the color green. |
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M_COLOR_LIGHT_BLUE |
Specifies the color light blue. |
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M_COLOR_LIGHT_GRAY |
Specifies the color light gray. |
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M_COLOR_LIGHT_GREEN |
Specifies the color light green. |
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M_COLOR_LIGHT_WHITE |
Specifies the color light white. |
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M_COLOR_MAGENTA |
Specifies the color magenta. |
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M_COLOR_RED |
Specifies the color red. |
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M_COLOR_WHITE |
Specifies the color white. |
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M_COLOR_YELLOW |
Specifies the color yellow. |
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M_COLOR_AXIS_Y |
Sets the default color of the Y-axis of axis graphics added to the 3D graphics list. INQ (summarize)Sets the default color of the Y-axis of axis graphics added to the 3D graphics list. INQ (more details...) |
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M_DEFAULT |
Specifies the default value. The default value is a green color defined by M_RGB888() with values 50, 255, and 50. (summarize)Specifies the default value. (more details...) |
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Specifies the RGB value to use as the 3D graphic's color. (summarize)Specifies the RGB value to use as the 3D graphic's color. (more details...) |
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Parameters | |||||||||||||||||||||||||||||||||||||||
Specifies the red component, as a value between 0 and 255. |
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Specifies the green component, as a value between 0 and 255. |
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Specifies the blue component, as a value between 0 and 255. |
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M_COLOR_BLACK |
Specifies the color black. |
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M_COLOR_BLUE |
Specifies the color blue. |
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M_COLOR_BRIGHT_GRAY |
Specifies the color bright gray. |
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M_COLOR_CYAN |
Specifies the color cyan. |
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M_COLOR_DARK_BLUE |
Specifies the color dark blue. |
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M_COLOR_DARK_CYAN |
Specifies the color dark cyan. |
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M_COLOR_DARK_GREEN |
Specifies the color dark green. |
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M_COLOR_DARK_MAGENTA |
Specifies the color dark magenta. |
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M_COLOR_DARK_RED |
Specifies the color dark red. |
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M_COLOR_DARK_YELLOW |
Specifies the color dark yellow. |
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M_COLOR_GRAY |
Specifies the color gray. |
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M_COLOR_GREEN |
Specifies the color green. |
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M_COLOR_LIGHT_BLUE |
Specifies the color light blue. |
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M_COLOR_LIGHT_GRAY |
Specifies the color light gray. |
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M_COLOR_LIGHT_GREEN |
Specifies the color light green. |
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M_COLOR_LIGHT_WHITE |
Specifies the color light white. |
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M_COLOR_MAGENTA |
Specifies the color magenta. |
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M_COLOR_RED |
Specifies the color red. |
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M_COLOR_WHITE |
Specifies the color white. |
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M_COLOR_YELLOW |
Specifies the color yellow. |
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M_COLOR_AXIS_Z |
Sets the default color of the Z-axis of axis graphics added to the 3D graphics list. INQ (summarize)Sets the default color of the Z-axis of axis graphics added to the 3D graphics list. INQ (more details...) |
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M_DEFAULT |
Specifies the default value. The default value is a blue color defined by M_RGB888() with values 0, 140, and 255. (summarize)Specifies the default value. (more details...) |
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Specifies the RGB value to use as the 3D graphic's color. (summarize)Specifies the RGB value to use as the 3D graphic's color. (more details...) |
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Parameters | |||||||||||||||||||||||||||||||||||||||
Specifies the red component, as a value between 0 and 255. |
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Specifies the green component, as a value between 0 and 255. |
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Specifies the blue component, as a value between 0 and 255. |
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M_COLOR_BLACK |
Specifies the color black. |
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M_COLOR_BLUE |
Specifies the color blue. |
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M_COLOR_BRIGHT_GRAY |
Specifies the color bright gray. |
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M_COLOR_CYAN |
Specifies the color cyan. |
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M_COLOR_DARK_BLUE |
Specifies the color dark blue. |
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M_COLOR_DARK_CYAN |
Specifies the color dark cyan. |
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M_COLOR_DARK_GREEN |
Specifies the color dark green. |
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M_COLOR_DARK_MAGENTA |
Specifies the color dark magenta. |
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M_COLOR_DARK_RED |
Specifies the color dark red. |
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M_COLOR_DARK_YELLOW |
Specifies the color dark yellow. |
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M_COLOR_GRAY |
Specifies the color gray. |
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M_COLOR_GREEN |
Specifies the color green. |
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M_COLOR_LIGHT_BLUE |
Specifies the color light blue. |
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M_COLOR_LIGHT_GRAY |
Specifies the color light gray. |
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M_COLOR_LIGHT_GREEN |
Specifies the color light green. |
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M_COLOR_LIGHT_WHITE |
Specifies the color light white. |
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M_COLOR_MAGENTA |
Specifies the color magenta. |
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M_COLOR_RED |
Specifies the color red. |
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M_COLOR_WHITE |
Specifies the color white. |
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M_COLOR_YELLOW |
Specifies the color yellow. |
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M_COLOR_COMPONENT |
Sets the default color of the points in the point clouds added to the 3D graphics list using one of the container's components. You can specify a component using its identifier, or its type. If there is not exactly one component with the specified identifier or type, or if the specified component does not have the same size and dimensions as the container's range component, the color defaults to M_NULL. INQ (summarize)Sets the default color of the points in the point clouds added to the 3D graphics list using one of the container's components. INQ (more details...) |
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M_NULL |
Specifies that the color of the points in the point cloud is set to the single color specified by M_COLOR. |
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M_AUTO_COLOR |
Specifies to color the container according to specific components. If it is a point cloud, it is colored based on its reflectance component. If the reflectance component does not exist, it uses the intensity component. If there is no reflectance or intensity, this control is set to M_NULL, and the point cloud will be colored using the single color specified by M_COLOR. If it is a depth map, it is colored according to its range component's 3rd band. Note that this setting ignores M_COLOR_COMPONENT_BAND. All three component bands are used for point clouds, while the 3rd component band is used tor depth maps. This is the default value. (summarize)Specifies to color the container according to specific components. (more details...) |
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M_COMPONENT_CONFIDENCE |
Specifies to color the point cloud according to the component that stores confidence information for the M_COMPONENT_RANGE or M_COMPONENT_DISPARITY component of the container. INFO |
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M_COMPONENT_CUSTOM + n |
Specifies to color the point cloud according to a component that has a custom type, identified by n, where n can be a value between 0 and 255. INFO |
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M_COMPONENT_DISPARITY |
Specifies to color the point cloud according to the component that stores a disparity map. INFO |
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M_COMPONENT_INFRARED |
Specifies to color the point cloud according to the component that stores an intensity image of infrared light. |
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M_COMPONENT_INTENSITY |
Specifies to color the point cloud according to the component that stores an intensity image of visible light. |
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M_COMPONENT_MESH_MIL |
Specifies to color the point cloud according to the component that stores mesh information for the M_COMPONENT_RANGE component of the container. INFO |
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M_COMPONENT_METADATA |
Specifies to color the point cloud according to the component that stores metadata information. INFO |
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M_COMPONENT_MULTISPECTRAL |
Specifies to color the point cloud according to the component that stores an intensity image where each band represents the intensity of a specific wavelength of light. INFO |
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M_COMPONENT_NORMALS_MIL |
Specifies that the buffer stores normals information for each point in the M_COMPONENT_RANGE component of the container. INFO |
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M_COMPONENT_RANGE |
Specifies to color the point cloud according to the component that stores 3D distance/position information. INFO |
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M_COMPONENT_REFLECTANCE |
Specifies to color the point cloud according to the component that stores a reflectance map. INFO |
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M_COMPONENT_SCATTER |
Specifies to color the point cloud according to the component that stores a scatter map. INFO |
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M_COMPONENT_ULTRAVIOLET |
Specifies to color the point cloud according to the component that stores an intensity image of ultraviolet light. |
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M_COLOR_COMPONENT_BAND |
Sets the component's band to use by default for point clouds added to the 3D graphics list when M_COLOR_COMPONENT is set to a component type. If the band does not exist, or if M_ALL_BANDS is used on a component that does not have 3 bands, band 0 is used. INQ (summarize)Sets the component's band to use by default for point clouds added to the 3D graphics list when M_COLOR_COMPONENT is set to a component type. INQ (more details...) |
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M_DEFAULT |
Same as M_ALL_BANDS. |
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M_ALL_BANDS |
Specifies all the bands of the component. |
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Value >= 0 |
Specifies the index of the band to use. The relationship between index value and band for RGB, HSL, and YUV buffers is the following:
Specifies the index of the band to use. (more details...) |
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M_COLOR_LIMITS |
Sets the default limits of the values in the component used to color the point clouds added to the 3D graphics list. Values between the minimum and the maximum are remapped linearly to values between the minimum and maximum possible display values. The values beyond the minimum or maximum are saturated. When M_COLOR_USE_LUT is M_TRUE, the minimum and maximum get mapped to the LUT's extreme values. INQ (summarize)Sets the default limits of the values in the component used to color the point clouds added to the 3D graphics list. INQ (more details...) |
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M_DEFAULT |
Same as M_BUFFER_LIMITS. |
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M_BUFFER_LIMITS |
Specifies to use the buffer's minimum and maximum. Note that this is unavailable for floating-point buffers, and defaults to M_DATA_EXTREMES_PER_BAND. (summarize)Specifies to use the buffer's minimum and maximum. (more details...) |
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M_DATA_EXTREMES_GLOBAL |
Specifies to use the global minimum and maximum of the buffer's data. If the buffer has multiple bands, a single minimum and maximum is used for all of them. (summarize)Specifies to use the global minimum and maximum of the buffer's data. (more details...) |
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M_DATA_EXTREMES_PER_BAND |
Specifies to use the minimum and maximum of the buffer's data in each of its bands. If the buffer has multiple bands, each band has its own minimum and maximum. (summarize)Specifies to use the minimum and maximum of the buffer's data in each of its bands. (more details...) |
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M_USER_DEFINED |
Specifies to use the minimum and maximum manually set with M_COLOR_LIMITS_MIN and M_COLOR_LIMITS_MAX. |
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M_COLOR_LIMITS_MAX |
Sets the default maximum color value for point clouds added to the 3D graphics list when M_COLOR_LIMITS is M_USER_DEFINED. INQ (summarize)Sets the default maximum color value for point clouds added to the 3D graphics list when M_COLOR_LIMITS is M_USER_DEFINED. INQ (more details...) |
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Value |
Specifies the maximum color value to use. The default value is 65535. (summarize)Specifies the maximum color value to use. (more details...) |
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M_COLOR_LIMITS_MIN |
Sets the default minimum color value for point clouds added to the 3D graphics list when M_COLOR_LIMITS is M_USER_DEFINED. INQ (summarize)Sets the default minimum color value for point clouds added to the 3D graphics list when M_COLOR_LIMITS is M_USER_DEFINED. INQ (more details...) |
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Value |
Specifies the minimum color value to use. The default value is 0. (summarize)Specifies the minimum color value to use. (more details...) |
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M_COLOR_USE_LUT |
Sets whether to color the point cloud added to the 3D graphics list by mapping each value of the component specified by M_COLOR_COMPONENT to a color in a LUT, and then using that color to display the corresponding point. The default LUT is M_COLORMAP_TURBO, but you can change it using M3dgraCopy(). If the LUT is set to M_NULL using M3dgraCopy() with M_COLOR_LUT, or if M_COLOR_COMPONENT_BAND is set to M_ALL_BANDS, this setting will be ignored even if it is set to M_TRUE. INQ (summarize)Sets whether to color the point cloud added to the 3D graphics list by mapping each value of the component specified by M_COLOR_COMPONENT to a color in a LUT, and then using that color to display the corresponding point. INQ (more details...) |
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M_DEFAULT |
Same as M_FALSE. |
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M_FALSE |
Specifies not to use a LUT. |
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M_TRUE |
Specifies to use a LUT. |
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M_COLOR_USE_TEXTURE |
Specifies whether to fill the polygons added to the 3D graphics list with a texture by default. If the polygon has no texture buffer, M_FILL_COLOR is used regardless of this setting. INQ (summarize)Specifies whether to fill the polygons added to the 3D graphics list with a texture by default. INQ (more details...) |
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M_DEFAULT |
Same as M_TRUE. |
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M_FALSE |
Specifies to fill the polygon with M_FILL_COLOR. |
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M_TRUE |
Specifies to fill the polygon with a texture buffer. |
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M_CYLINDER_BASES |
Sets whether the cylinder graphic's bases are displayed or not by default when a cylinder graphic is added to the 3D graphics list. INQ (summarize)Sets whether the cylinder graphic's bases are displayed or not by default when a cylinder graphic is added to the 3D graphics list. INQ (more details...) |
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M_DEFAULT |
Same as M_ENABLE. |
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M_DISABLE |
Specifies that the cylinder graphics's bases are not displayed. |
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M_ENABLE |
Specifies that the cylinder graphic's bases are displayed. |
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M_FILL_COLOR |
Sets the default color of the solid surfaces of the 3D graphics added to the 3D graphics list. INQ (summarize)Sets the default color of the solid surfaces of the 3D graphics added to the 3D graphics list. INQ (more details...) |
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M_DEFAULT |
Same as M_SAME_AS_COLOR. |
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Specifies the RGB value to use as the 3D graphic's color. (summarize)Specifies the RGB value to use as the 3D graphic's color. (more details...) |
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Parameters | |||||||||||||||||||||||||||||||||||||||
Specifies the red component, as a value between 0 and 255. |
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Specifies the green component, as a value between 0 and 255. |
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Specifies the blue component, as a value between 0 and 255. |
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M_COLOR_BLACK |
Specifies the color black. |
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M_COLOR_BLUE |
Specifies the color blue. |
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M_COLOR_BRIGHT_GRAY |
Specifies the color bright gray. |
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M_COLOR_CYAN |
Specifies the color cyan. |
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M_COLOR_DARK_BLUE |
Specifies the color dark blue. |
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M_COLOR_DARK_CYAN |
Specifies the color dark cyan. |
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M_COLOR_DARK_GREEN |
Specifies the color dark green. |
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M_COLOR_DARK_MAGENTA |
Specifies the color dark magenta. |
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M_COLOR_DARK_RED |
Specifies the color dark red. |
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M_COLOR_DARK_YELLOW |
Specifies the color dark yellow. |
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M_COLOR_GRAY |
Specifies the color gray. |
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M_COLOR_GREEN |
Specifies the color green. |
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M_COLOR_LIGHT_BLUE |
Specifies the color light blue. |
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M_COLOR_LIGHT_GRAY |
Specifies the color light gray. |
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M_COLOR_LIGHT_GREEN |
Specifies the color light green. |
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M_COLOR_LIGHT_WHITE |
Specifies the color light white. |
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M_COLOR_MAGENTA |
Specifies the color magenta. |
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M_COLOR_RED |
Specifies the color red. |
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M_COLOR_YELLOW |
Specifies the color yellow. |
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M_SAME_AS_COLOR |
Specifies to use the same color specified by M_COLOR. |
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M_FONT |
Sets the default font for text graphics added to the 3D graphics list. INQ (summarize)Sets the default font for text graphics added to the 3D graphics list. INQ (more details...) |
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Specifies the font. In this case, MIL will use TrueType and Unicode features to draw text. This allows you to draw text using different sizes and TrueType fonts installed on your computer. This also allows you to draw any Unicode text (depending on the font). (summarize)Specifies the font. (more details...) |
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Parameters | |||||||||||||||||||||||||||||||||||||||
Specifies either a font and its features or a path to a font. |
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M_FONT_AUTO_SELECT |
Sets the default automatic font selection behavior for text graphics added to the 3D graphics list. If automatic font selection is enabled for a text graphic, MIL searches for a suitable font to draw the text if the currently selected font (set using M_FONT) does not support the character code. MIL will first attempt to make its selection from already used fonts, and then from system fonts. INQ (summarize)Sets the default automatic font selection behavior for text graphics added to the 3D graphics list. INQ (more details...) |
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M_DEFAULT |
Same as M_ENABLE. |
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M_DISABLE |
Specifies that MIL will not search for a suitable font. An error is returned if the character code cannot be drawn using the current TrueType font. (summarize)Specifies that MIL will not search for a suitable font. (more details...) |
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M_ENABLE |
Specifies that MIL will search for a suitable font. |
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M_FONT_SIZE |
Sets the default font size for text graphics added to the 3D graphics list. INQ (summarize)Sets the default font size for text graphics added to the 3D graphics list. INQ (more details...) |
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M_DEFAULT |
Specifies the default value; the default value is 1. |
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Value > 0.0 |
Specifies the font size. This is the height of one line of text, in world units. (summarize)Specifies the font size. (more details...) |
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M_GRAPHIC_RESOLUTION |
Sets the default mesh resolution of 3D graphics added to the 3D graphics list. This applies to arc, axis, cylinder, and sphere graphics. Higher graphic resolutions settings might require a more powerful GPU to maintain acceptable performance, especially if a large number of 3D graphics are shown at once. INQ (summarize)Sets the default mesh resolution of 3D graphics added to the 3D graphics list. INQ (more details...) |
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M_DEFAULT |
Specifies the default value; the default value is 64. |
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Value >= 3 |
Specifies the resolution of the 3D graphic's mesh. |
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M_KEYING_COLOR |
Specifies the default pixel value to display as transparent for polygons added to the 3D graphics list. This setting is only used if the polygon is filled with a texture buffer. Any portion of the polygon graphic that would be displayed with this color is instead made transparent, regardless of the polygon graphic's M_OPACITY setting. This can be used to cut out parts of a polygon graphic. INQ (summarize)Specifies the default pixel value to display as transparent for polygons added to the 3D graphics list. INQ (more details...) |
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M_DEFAULT |
Same as M_NONE. |
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Specifies the RGB value to use as the texture's keying value. (summarize)Specifies the RGB value to use as the texture's keying value. (more details...) |
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Parameters | |||||||||||||||||||||||||||||||||||||||
Specifies the red component, as a value between 0 and 255. |
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Specifies the green component, as a value between 0 and 255. |
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Specifies the blue component, as a value between 0 and 255. |
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M_COLOR_BLACK |
Specifies the color black. |
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M_COLOR_BLUE |
Specifies the color blue. |
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M_COLOR_BRIGHT_GRAY |
Specifies the color bright gray. |
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M_COLOR_CYAN |
Specifies the color cyan. |
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M_COLOR_DARK_BLUE |
Specifies the color dark blue. |
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M_COLOR_DARK_CYAN |
Specifies the color dark cyan. |
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M_COLOR_DARK_GREEN |
Specifies the color dark green. |
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M_COLOR_DARK_MAGENTA |
Specifies the color dark magenta. |
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M_COLOR_DARK_RED |
Specifies the color dark red. |
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M_COLOR_DARK_YELLOW |
Specifies the color dark yellow. |
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M_COLOR_GRAY |
Specifies the color gray. |
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M_COLOR_GREEN |
Specifies the color green. |
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M_COLOR_LIGHT_BLUE |
Specifies the color light blue. |
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M_COLOR_LIGHT_GRAY |
Specifies the color light gray. |
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M_COLOR_LIGHT_GREEN |
Specifies the color light green. |
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M_COLOR_LIGHT_WHITE |
Specifies the color light white. |
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M_COLOR_MAGENTA |
Specifies the color magenta. |
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M_COLOR_RED |
Specifies the color red. |
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M_COLOR_WHITE |
Specifies the color white. |
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M_COLOR_YELLOW |
Specifies the color yellow. |
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M_NONE |
Specifies that the texture does not have a keying value. |
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0 <= Value <= 255 |
Specifies a grayscale keying value, used when the texture is a 1-band buffer. |
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M_OPACITY |
Sets the default opacity of the 3D graphics added to the 3D graphics list. INQ (summarize)Sets the default opacity of the 3D graphics added to the 3D graphics list. INQ (more details...) |
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M_DEFAULT |
Specifies the default value; the default value is 100.0. |
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0.0 <= Value <= 100.0 |
Specifies the opacity of the 3D graphic. A 3D graphic with an opacity of 100.0 is completely opaque, while an opacity of 0.0 makes it completely transparent (invisible). (summarize)Specifies the opacity of the 3D graphic. (more details...) |
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M_SHADING |
Sets the default shading of the 3D graphics added to the 3D graphics list. Shaded 3D graphics are shown brighter or darker depending on the viewing angle, giving a visual indication of depth relative to the view in the 3D display. This setting does not apply to text, node, line, arc, grid, or dots graphics. You can control the default shading mode for text graphics using M_TEXT_SHADING. More advanced shading settings might require a more powerful GPU to maintain acceptable performance, especially if a large number of 3D graphics are shown at once. INQ (summarize)Sets the default shading of the 3D graphics added to the 3D graphics list. INQ (more details...) |
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M_DEFAULT |
Same as M_GOURAUD. |
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M_FLAT |
Specifies that the 3D graphic is displayed with flat shading. Each face of the 3D graphic's mesh is shown with a single brightness level based on its normal relative to the view. The faces of the 3D graphic's mesh are clearly distinguishable with this setting, because flat shading does not perform any smoothing. (summarize)Specifies that the 3D graphic is displayed with flat shading. (more details...) |
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M_GOURAUD |
Specifies that the 3D graphic is displayed with Gouraud shading. The triangles that make up the faces of the 3D graphic's mesh are shown with smooth shading, calculated by interpolating the brightness level between each vertex based on the triangle's normal relative to the view. The faces of the 3D graphic's mesh are typically distinguishable with this setting, but some smoothing is involved. (summarize)Specifies that the 3D graphic is displayed with Gouraud shading. (more details...) |
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M_NONE |
Specifies that the 3D graphic is displayed without shading. |
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M_PHONG |
Specifies that the 3D graphic is displayed with Phong shading. The 3D graphic is shaded smoothly based on a complex reflection model. The faces of the 3D graphic's mesh are typically not distinguishable with this setting, because the surface of the mesh is shown with advanced smoothing. (summarize)Specifies that the 3D graphic is displayed with Phong shading. (more details...) |
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M_TEXT_ALIGN_HORIZONTAL |
Sets the default horizontal justification of the text of the text graphic. This also affects the alignment of the text relative to the origin of the text graphic. INQ (summarize)Sets the default horizontal justification of the text of the text graphic. INQ (more details...) |
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M_DEFAULT |
Same as M_LEFT. |
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M_CENTER |
Specifies that the text is horizontally centered. |
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M_LEFT |
Specifies that the text is left-aligned. |
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M_RIGHT |
Specifies that the text is right-aligned. |
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M_TEXT_ALIGN_VERTICAL |
Sets the default vertical justification of the text of the text graphic. This also affects the alignment of the text relative to the origin of the text graphic. INQ (summarize)Sets the default vertical justification of the text of the text graphic. INQ (more details...) |
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M_DEFAULT |
Same as M_TOP. |
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M_BOTTOM |
Specifies that the text is bottom-aligned. |
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M_CENTER |
Specifies that the text is vertically centered. |
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M_TOP |
Specifies that the text is top-aligned. |
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M_TEXT_BORDER |
Sets the default borders around text graphics added to the 3D graphics list. Note that the possible settings can be combined. For example, to draw a box around the text, specify M_TOP + M_BOTTOM + M_LEFT + M_RIGHT. INQ (summarize)Sets the default borders around text graphics added to the 3D graphics list. INQ (more details...) |
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M_DEFAULT |
Same as M_NONE. |
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M_BOTTOM |
Specifies that a line is drawn underneath the text. |
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M_LEFT |
Specifies that a line is drawn to the left of the text. |
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M_NONE |
Specifies that no border is drawn around the text. This setting cannot be combined with any other setting. (summarize)Specifies that no border is drawn around the text. (more details...) |
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M_RIGHT |
Specifies that a line is drawn to the right of the text. |
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M_TOP |
Specifies that a line is drawn above the text. |
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M_TEXT_DIRECTION |
Sets the default direction to draw text when a text graphic is added to the 3D graphics list. INQ (summarize)Sets the default direction to draw text when a text graphic is added to the 3D graphics list. INQ (more details...) |
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M_DEFAULT |
Same as M_LEFT_TO_RIGHT. |
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M_LEFT_TO_RIGHT |
Specifies that text will be drawn from left to right. |
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M_RIGHT_TO_LEFT |
Specifies that text will be drawn from right to left. |
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M_TEXT_SHADING |
Controls the default shading of the text graphics added to the 3D graphics list. Shaded text graphics are shown brighter or darker depending on the viewing angle, giving a visual indication of depth relative to the view in the 3D display. More advanced shading settings might require a more powerful GPU to maintain acceptable performance, especially if a large number of 3D graphics are shown at once. INQ (summarize)Controls the default shading of the text graphics added to the 3D graphics list. INQ (more details...) |
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M_DEFAULT |
Same as M_NONE. |
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M_FLAT |
Specifies that the text graphic is displayed with flat shading. The text graphic's mesh is shown with a single brightness level based on its normal relative to the view. The faces of the text graphic's mesh are clearly distinguishable with this setting, because flat shading does not perform any smoothing. (summarize)Specifies that the text graphic is displayed with flat shading. (more details...) |
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M_GOURAUD |
Specifies that the text graphic is displayed with Gouraud shading. The triangles that make up the faces of the text graphic's mesh are shown with smooth shading, calculated by interpolating the brightness level between each vertex based on the triangle's normal relative to the view. The faces of the text graphic's mesh are typically distinguishable with this setting, but some smoothing is involved. (summarize)Specifies that the text graphic is displayed with Gouraud shading. (more details...) |
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M_NONE |
Specifies that the text graphic is displayed without shading. |
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M_PHONG |
Specifies that the text graphic is displayed with Phong shading. The text graphic is shaded smoothly based on a complex reflection model. The faces of the text graphic's mesh are typically not distinguishable with this setting, because the surface of the mesh is shown with advanced smoothing. (summarize)Specifies that the text graphic is displayed with Phong shading. (more details...) |
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M_THICKNESS |
Sets the default thickness of the points/lines of the 3D graphics added to the 3D graphics list in the 3D world, on screen. INQ (summarize)Sets the default thickness of the points/lines of the 3D graphics added to the 3D graphics list in the 3D world, on screen. INQ (more details...) |
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M_DEFAULT |
Specifies the default value; the default value is 1 pixel. |
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Value >= 0.0 |
Specifies the point/line thickness, in pixels. |
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M_VISIBLE |
Sets the default visibility of the 3D graphics added to the 3D graphics list. Invisible 3D graphics do not count towards the 3D graphics list's bounding box. INQ (summarize)Sets the default visibility of the 3D graphics added to the 3D graphics list. INQ (more details...) |
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M_DEFAULT |
Same as M_TRUE. |
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M_FALSE |
Specifies that the 3D graphic is not visible. |
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M_TRUE |
Specifies that the 3D graphic is visible. |
1 If you are passing the value in a variable, don't enclose it in MIL_TEXT().
The following ControlType and corresponding ControlValue parameter settings are used to change the settings of a 3D graphic.
For the settings of a 3D graphic
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Description | ||||||||||||||||||||||||||||||||||||||
ControlType | |||||||||||||||||||||||||||||||||||||||
ControlValue | |||||||||||||||||||||||||||||||||||||||
Graphics list ID with
Label specifying a graphic of type M_GRAPHIC_TYPE_ARC |
Specifies a 3D graphics list, allocated using M3dgraAlloc(), and an arc graphic specified by the Label parameter. (summarize)Specifies a 3D graphics list, allocated using M3dgraAlloc(), and an arc graphic specified by the Label parameter. (more details...) |
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M_ANGLE + |
Sets the arc graphic's angle. INQ (summarize)Sets the arc graphic's angle. INQ (more details...) |
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-360.0 <= Value <= 360.0 |
Specifies the arc graphic's angle, in degrees. |
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M_APPEARANCE + |
Sets the appearance of the arc graphic on display as a solid surface, wireframe, or points. The color of the points, wireframe, and the outline is determined by M_COLOR. INQ (summarize)Sets the appearance of the arc graphic on display as a solid surface, wireframe, or points. INQ (more details...) |
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M_DEFAULT |
Same as M_SOLID. |
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M_POINTS |
Specifies a points appearance. The arc graphic appears as a set of points representing its vertices. (summarize)Specifies a points appearance. (more details...) |
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M_SOLID |
Specifies a solid appearance. |
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M_SOLID_WITH_WIREFRAME |
Specifies a solid appearance with a wireframe. |
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M_WIREFRAME |
Specifies a wireframe appearance. The arc graphic appears as a set of lines connecting its vertices. (summarize)Specifies a wireframe appearance. (more details...) |
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M_COLOR + |
Sets the color of the points and lines of the arc graphic. INQ (summarize)Sets the color of the points and lines of the arc graphic. INQ (more details...) |
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M_DEFAULT |
Same as M_COLOR_WHITE. |
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Specifies the RGB value to use as the 3D graphic's color. (summarize)Specifies the RGB value to use as the 3D graphic's color. (more details...) |
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Parameters | |||||||||||||||||||||||||||||||||||||||
Specifies the red component, as a value between 0 and 255. |
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Specifies the green component, as a value between 0 and 255. |
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Specifies the blue component, as a value between 0 and 255. |
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M_COLOR_BLACK |
Specifies the color black. |
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M_COLOR_BLUE |
Specifies the color blue. |
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M_COLOR_BRIGHT_GRAY |
Specifies the color bright gray. |
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M_COLOR_CYAN |
Specifies the color cyan. |
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M_COLOR_DARK_BLUE |
Specifies the color dark blue. |
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M_COLOR_DARK_CYAN |
Specifies the color dark cyan. |
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M_COLOR_DARK_GREEN |
Specifies the color dark green. |
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M_COLOR_DARK_MAGENTA |
Specifies the color dark magenta. |
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M_COLOR_DARK_RED |
Specifies the color dark red. |
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M_COLOR_DARK_YELLOW |
Specifies the color dark yellow. |
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M_COLOR_GRAY |
Specifies the color gray. |
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M_COLOR_GREEN |
Specifies the color green. |
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M_COLOR_LIGHT_BLUE |
Specifies the color light blue. |
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M_COLOR_LIGHT_GRAY |
Specifies the color light gray. |
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M_COLOR_LIGHT_GREEN |
Specifies the color light green. |
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M_COLOR_LIGHT_WHITE |
Specifies the color light white. |
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M_COLOR_MAGENTA |
Specifies the color magenta. |
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M_COLOR_RED |
Specifies the color red. |
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M_COLOR_WHITE |
Specifies the color white. |
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M_COLOR_YELLOW |
Specifies the color yellow. |
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M_GRAPHIC_RESOLUTION + |
Sets the resolution of the arc graphic's mesh. This is the number of edges on the arc graphic. For example, if this value is set to 3, the arc graphic is shown as 3 lines. Higher graphic resolutions settings might require a more powerful GPU to maintain acceptable performance, especially if a large number of 3D graphics are shown at once. INQ (summarize)Sets the resolution of the arc graphic's mesh. INQ (more details...) |
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M_DEFAULT |
Specifies the default value; the default value is 64. |
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Value >= 3 |
Specifies the number of edges on the arc graphic. |
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M_OPACITY + |
Sets the opacity of the arc graphic. INQ (summarize)Sets the opacity of the arc graphic. INQ (more details...) |
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M_DEFAULT |
Specifies the default value; the default value is 100.0. |
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0.0 <= Value <= 100.0 |
Specifies the opacity of the arc graphic. A 3D graphic with an opacity of 100.0 is completely opaque, while an opacity of 0.0 makes it completely transparent (invisible). (summarize)Specifies the opacity of the arc graphic. (more details...) |
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M_RADIUS + |
Sets the arc graphic's radius. INQ (summarize)Sets the arc graphic's radius. INQ (more details...) |
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Value >= 0.0 |
Specifies the arc graphic's radius, in world units. |
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M_THICKNESS + |
Sets the thickness of the points/lines of the arc graphic in the 3D world, on screen. INQ (summarize)Sets the thickness of the points/lines of the arc graphic in the 3D world, on screen. INQ (more details...) |
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M_DEFAULT |
Specifies the default value; the default value is 1 pixel. |
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Value >= 0.0 |
Specifies the point/line thickness, in pixels. |
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M_VISIBLE + |
Sets the visibility of the arc graphic. Invisible 3D graphics do not count towards the 3D graphics list's bounding box. INQ (summarize)Sets the visibility of the arc graphic. INQ (more details...) |
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M_DEFAULT |
Same as M_TRUE. |
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M_FALSE |
Specifies that the 3D graphic is not visible. |
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M_TRUE |
Specifies that the 3D graphic is visible. |
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Graphics list ID with
Label specifying a graphic of type M_GRAPHIC_TYPE_AXIS |
Specifies a 3D graphics list, allocated using M3dgraAlloc(), and an axis graphic specified by the Label parameter. (summarize)Specifies a 3D graphics list, allocated using M3dgraAlloc(), and an axis graphic specified by the Label parameter. (more details...) |
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M_APPEARANCE + |
Sets the appearance of the axis graphic on display as a solid surface, wireframe, or points. The color of the points, wireframe, and the outline is determined by M_COLOR. INQ (summarize)Sets the appearance of the axis graphic on display as a solid surface, wireframe, or points. INQ (more details...) |
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M_DEFAULT |
Same as M_SOLID. |
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M_POINTS |
Specifies a points appearance. The axis graphic appears as a set of points representing its vertices. (summarize)Specifies a points appearance. (more details...) |
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M_SOLID |
Specifies a solid appearance. |
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M_SOLID_WITH_WIREFRAME |
Specifies a solid appearance with a wireframe. |
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M_WIREFRAME |
Specifies a wireframe appearance. The axis graphic appears as a set of lines connecting its vertices. (summarize)Specifies a wireframe appearance. (more details...) |
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M_COLOR + |
Sets the color of the points and lines of the axis graphic. This will set all three axes to the same color. To assign a color to a specific axis, use M_COLOR_AXIS_.... INQ (summarize)Sets the color of the points and lines of the axis graphic. INQ (more details...) |
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M_DEFAULT |
Same as M_COLOR_WHITE. |
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Specifies the RGB value to use as the 3D graphic's color. (summarize)Specifies the RGB value to use as the 3D graphic's color. (more details...) |
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Parameters | |||||||||||||||||||||||||||||||||||||||
Specifies the red component, as a value between 0 and 255. |
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Specifies the green component, as a value between 0 and 255. |
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Specifies the blue component, as a value between 0 and 255. |
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M_COLOR_BLACK |
Specifies the color black. |
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M_COLOR_BLUE |
Specifies the color blue. |
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M_COLOR_BRIGHT_GRAY |
Specifies the color bright gray. |
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M_COLOR_CYAN |
Specifies the color cyan. |
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M_COLOR_DARK_BLUE |
Specifies the color dark blue. |
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M_COLOR_DARK_CYAN |
Specifies the color dark cyan. |
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M_COLOR_DARK_GREEN |
Specifies the color dark green. |
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M_COLOR_DARK_MAGENTA |
Specifies the color dark magenta. |
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M_COLOR_DARK_RED |
Specifies the color dark red. |
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M_COLOR_DARK_YELLOW |
Specifies the color dark yellow. |
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M_COLOR_GRAY |
Specifies the color gray. |
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M_COLOR_GREEN |
Specifies the color green. |
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M_COLOR_LIGHT_BLUE |
Specifies the color light blue. |
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M_COLOR_LIGHT_GRAY |
Specifies the color light gray. |
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M_COLOR_LIGHT_GREEN |
Specifies the color light green. |
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M_COLOR_LIGHT_WHITE |
Specifies the color light white. |
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M_COLOR_MAGENTA |
Specifies the color magenta. |
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M_COLOR_RED |
Specifies the color red. |
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M_COLOR_WHITE |
Specifies the color white. |
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M_COLOR_YELLOW |
Specifies the color yellow. |
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M_COLOR_AXIS_X + |
Sets the color of the axis graphic's X-axis. INQ (summarize)Sets the color of the axis graphic's X-axis. INQ (more details...) |
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M_DEFAULT |
Specifies the default value. The default value is a red color defined by M_RGB888() with values 215, 0, and 0. (summarize)Specifies the default value. (more details...) |
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Specifies the RGB value to use as the 3D graphic's color. (summarize)Specifies the RGB value to use as the 3D graphic's color. (more details...) |
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Parameters | |||||||||||||||||||||||||||||||||||||||
Specifies the red component, as a value between 0 and 255. |
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Specifies the green component, as a value between 0 and 255. |
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Specifies the blue component, as a value between 0 and 255. |
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M_COLOR_BLACK |
Specifies the color black. |
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M_COLOR_BLUE |
Specifies the color blue. |
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M_COLOR_BRIGHT_GRAY |
Specifies the color bright gray. |
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M_COLOR_CYAN |
Specifies the color cyan. |
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M_COLOR_DARK_BLUE |
Specifies the color dark blue. |
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M_COLOR_DARK_CYAN |
Specifies the color dark cyan. |
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M_COLOR_DARK_GREEN |
Specifies the color dark green. |
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M_COLOR_DARK_MAGENTA |
Specifies the color dark magenta. |
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M_COLOR_DARK_RED |
Specifies the color dark red. |
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M_COLOR_DARK_YELLOW |
Specifies the color dark yellow. |
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M_COLOR_GRAY |
Specifies the color gray. |
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M_COLOR_GREEN |
Specifies the color green. |
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M_COLOR_LIGHT_BLUE |
Specifies the color light blue. |
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M_COLOR_LIGHT_GRAY |
Specifies the color light gray. |
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M_COLOR_LIGHT_GREEN |
Specifies the color light green. |
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M_COLOR_LIGHT_WHITE |
Specifies the color light white. |
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M_COLOR_MAGENTA |
Specifies the color magenta. |
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M_COLOR_RED |
Specifies the color red. |
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M_COLOR_WHITE |
Specifies the color white. |
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M_COLOR_YELLOW |
Specifies the color yellow. |
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M_COLOR_AXIS_Y + |
Sets the color of the axis graphic's Y-axis. INQ (summarize)Sets the color of the axis graphic's Y-axis. INQ (more details...) |
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M_DEFAULT |
Specifies the default value. The default value is a green color defined by M_RGB888() with values 50, 255, and 50. (summarize)Specifies the default value. (more details...) |
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Specifies the RGB value to use as the 3D graphic's color. (summarize)Specifies the RGB value to use as the 3D graphic's color. (more details...) |
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Parameters | |||||||||||||||||||||||||||||||||||||||
Specifies the red component, as a value between 0 and 255. |
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Specifies the green component, as a value between 0 and 255. |
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Specifies the blue component, as a value between 0 and 255. |
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M_COLOR_BLACK |
Specifies the color black. |
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M_COLOR_BLUE |
Specifies the color blue. |
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M_COLOR_BRIGHT_GRAY |
Specifies the color bright gray. |
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M_COLOR_CYAN |
Specifies the color cyan. |
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M_COLOR_DARK_BLUE |
Specifies the color dark blue. |
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M_COLOR_DARK_CYAN |
Specifies the color dark cyan. |
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M_COLOR_DARK_GREEN |
Specifies the color dark green. |
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M_COLOR_DARK_MAGENTA |
Specifies the color dark magenta. |
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M_COLOR_DARK_RED |
Specifies the color dark red. |
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M_COLOR_DARK_YELLOW |
Specifies the color dark yellow. |
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M_COLOR_GRAY |
Specifies the color gray. |
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M_COLOR_GREEN |
Specifies the color green. |
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M_COLOR_LIGHT_BLUE |
Specifies the color light blue. |
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M_COLOR_LIGHT_GRAY |
Specifies the color light gray. |
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M_COLOR_LIGHT_GREEN |
Specifies the color light green. |
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M_COLOR_LIGHT_WHITE |
Specifies the color light white. |
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M_COLOR_MAGENTA |
Specifies the color magenta. |
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M_COLOR_RED |
Specifies the color red. |
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M_COLOR_WHITE |
Specifies the color white. |
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M_COLOR_YELLOW |
Specifies the color yellow. |
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M_COLOR_AXIS_Z + |
Sets the color of the axis graphic's Z-axis. INQ (summarize)Sets the color of the axis graphic's Z-axis. INQ (more details...) |
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M_DEFAULT |
Specifies the default value. The default value is a blue color defined by M_RGB888() with values 0, 140, and 255. (summarize)Specifies the default value. (more details...) |
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Specifies the RGB value to use as the 3D graphic's color. (summarize)Specifies the RGB value to use as the 3D graphic's color. (more details...) |
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Parameters | |||||||||||||||||||||||||||||||||||||||
Specifies the red component, as a value between 0 and 255. |
|||||||||||||||||||||||||||||||||||||||
Specifies the green component, as a value between 0 and 255. |
|||||||||||||||||||||||||||||||||||||||
Specifies the blue component, as a value between 0 and 255. |
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M_COLOR_BLACK |
Specifies the color black. |
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M_COLOR_BLUE |
Specifies the color blue. |
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M_COLOR_BRIGHT_GRAY |
Specifies the color bright gray. |
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M_COLOR_CYAN |
Specifies the color cyan. |
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M_COLOR_DARK_BLUE |
Specifies the color dark blue. |
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M_COLOR_DARK_CYAN |
Specifies the color dark cyan. |
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M_COLOR_DARK_GREEN |
Specifies the color dark green. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_MAGENTA |
Specifies the color dark magenta. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_RED |
Specifies the color dark red. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_YELLOW |
Specifies the color dark yellow. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_GRAY |
Specifies the color gray. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_GREEN |
Specifies the color green. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_BLUE |
Specifies the color light blue. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_GRAY |
Specifies the color light gray. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_GREEN |
Specifies the color light green. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_WHITE |
Specifies the color light white. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_MAGENTA |
Specifies the color magenta. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_RED |
Specifies the color red. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_WHITE |
Specifies the color white. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_YELLOW |
Specifies the color yellow. |
||||||||||||||||||||||||||||||||||||||
M_GRAPHIC_RESOLUTION + |
Sets the resolution of the mesh for the cone-shaped arrow caps of the axis graphic. This is the number of edges on the axis graphic's cone-shaped arrow caps. For example, if this value is set to 3, the axis arrow caps are shown as tetrahedrons. Higher graphic resolutions settings might require a more powerful GPU to maintain acceptable performance, especially if a large number of 3D graphics are shown at once. INQ (summarize)Sets the resolution of the mesh for the cone-shaped arrow caps of the axis graphic. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
M_DEFAULT |
Specifies the default value; the default value is 64. |
||||||||||||||||||||||||||||||||||||||
Value >= 3 |
Specifies the number of edges on the axis graphic's cone-shaped arrow caps. |
||||||||||||||||||||||||||||||||||||||
M_LENGTH + |
Sets the length of the axis graphic's axes. INQ (summarize)Sets the length of the axis graphic's axes. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
Value > 0.0 |
Specifies the length of the axis graphic's axes, in world units. |
||||||||||||||||||||||||||||||||||||||
M_OPACITY + |
Sets the opacity of the axis graphic. INQ (summarize)Sets the opacity of the axis graphic. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
M_DEFAULT |
Specifies the default value; the default value is 100.0. |
||||||||||||||||||||||||||||||||||||||
0.0 <= Value <= 100.0 |
Specifies the opacity of the axis graphic. A 3D graphic with an opacity of 100.0 is completely opaque, while an opacity of 0.0 makes it completely transparent (invisible). (summarize)Specifies the opacity of the axis graphic. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_SHADING + |
Sets the axis graphic's shading. Shaded 3D graphics are shown brighter or darker depending on the viewing angle, giving a visual indication of depth relative to the view in the 3D display. More advanced shading settings might require a more powerful GPU to maintain acceptable performance, especially if a large number of 3D graphics are shown at once. INQ (summarize)Sets the axis graphic's shading. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
M_DEFAULT |
Same as M_GOURAUD. |
||||||||||||||||||||||||||||||||||||||
M_FLAT |
Specifies that the axis graphic is displayed with flat shading. Each face of the 3D graphic's mesh is shown with a single brightness level based on its normal relative to the view. The faces of the 3D graphic's mesh are clearly distinguishable with this setting, because flat shading does not perform any smoothing. (summarize)Specifies that the axis graphic is displayed with flat shading. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_GOURAUD |
Specifies that the axis graphic is displayed with Gouraud shading. The triangles that make up the faces of the 3D graphic's mesh are shown with smooth shading, calculated by interpolating the brightness level between each vertex based on the triangle's normal relative to the view. The faces of the 3D graphic's mesh are typically distinguishable with this setting, but some smoothing is involved. (summarize)Specifies that the axis graphic is displayed with Gouraud shading. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_NONE |
Specifies that the axis graphic is displayed without shading. |
||||||||||||||||||||||||||||||||||||||
M_PHONG |
Specifies that the axis graphic is displayed with Phong shading. The 3D graphic is shaded smoothly based on a complex reflection model. The faces of the 3D graphic's mesh are typically not distinguishable with this setting, because the surface of the mesh is shown with advanced smoothing. (summarize)Specifies that the axis graphic is displayed with Phong shading. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_THICKNESS + |
Sets the thickness of the points/lines of the axis graphic in the 3D world, on screen. INQ (summarize)Sets the thickness of the points/lines of the axis graphic in the 3D world, on screen. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
M_DEFAULT |
Specifies the default value; the default value is 1 pixel. |
||||||||||||||||||||||||||||||||||||||
Value >= 0.0 |
Specifies the point/line thickness, in pixels. |
||||||||||||||||||||||||||||||||||||||
M_VISIBLE + |
Sets the visibility of the axis graphic. Invisible 3D graphics do not count towards the 3D graphics list's bounding box. INQ (summarize)Sets the visibility of the axis graphic. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
M_DEFAULT |
Same as M_TRUE. |
||||||||||||||||||||||||||||||||||||||
M_FALSE |
Specifies that the 3D graphic is not visible. |
||||||||||||||||||||||||||||||||||||||
M_TRUE |
Specifies that the 3D graphic is visible. |
||||||||||||||||||||||||||||||||||||||
Graphics list ID with
Label specifying a graphic of type M_GRAPHIC_TYPE_BOX |
Specifies a 3D graphics list, allocated using M3dgraAlloc(), and a box graphic specified by the Label parameter. (summarize)Specifies a 3D graphics list, allocated using M3dgraAlloc(), and a box graphic specified by the Label parameter. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_APPEARANCE + |
Sets the appearance of the box graphic on display as a solid surface, wireframe, or points. The color of the points, wireframe, and the outline is determined by M_COLOR, while the color of the solid surface is determined by M_FILL_COLOR. INQ (summarize)Sets the appearance of the box graphic on display as a solid surface, wireframe, or points. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
M_DEFAULT |
Same as M_SOLID. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_POINTS |
Specifies a points appearance. The box graphic appears as a set of points representing its vertices. (summarize)Specifies a points appearance. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_SOLID |
Specifies a solid appearance. |
||||||||||||||||||||||||||||||||||||||
M_SOLID_WITH_WIREFRAME |
Specifies a solid appearance with a wireframe. |
||||||||||||||||||||||||||||||||||||||
M_WIREFRAME |
Specifies a wireframe appearance. The box graphic appears as a set of lines connecting its vertices. (summarize)Specifies a wireframe appearance. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_COLOR + |
Sets the color of the points and lines of the box graphic. INQ (summarize)Sets the color of the points and lines of the box graphic. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
M_DEFAULT |
Same as M_COLOR_WHITE. |
||||||||||||||||||||||||||||||||||||||
Specifies the RGB value to use as the 3D graphic's color. (summarize)Specifies the RGB value to use as the 3D graphic's color. (more details...) |
|||||||||||||||||||||||||||||||||||||||
Parameters | |||||||||||||||||||||||||||||||||||||||
Specifies the red component, as a value between 0 and 255. |
|||||||||||||||||||||||||||||||||||||||
Specifies the green component, as a value between 0 and 255. |
|||||||||||||||||||||||||||||||||||||||
Specifies the blue component, as a value between 0 and 255. |
|||||||||||||||||||||||||||||||||||||||
M_COLOR_BLACK |
Specifies the color black. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_BLUE |
Specifies the color blue. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_BRIGHT_GRAY |
Specifies the color bright gray. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_CYAN |
Specifies the color cyan. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_BLUE |
Specifies the color dark blue. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_CYAN |
Specifies the color dark cyan. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_GREEN |
Specifies the color dark green. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_MAGENTA |
Specifies the color dark magenta. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_RED |
Specifies the color dark red. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_YELLOW |
Specifies the color dark yellow. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_GRAY |
Specifies the color gray. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_GREEN |
Specifies the color green. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_BLUE |
Specifies the color light blue. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_GRAY |
Specifies the color light gray. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_GREEN |
Specifies the color light green. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_WHITE |
Specifies the color light white. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_MAGENTA |
Specifies the color magenta. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_RED |
Specifies the color red. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_WHITE |
Specifies the color white. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_YELLOW |
Specifies the color yellow. |
||||||||||||||||||||||||||||||||||||||
M_FILL_COLOR + |
Sets the color of the solid surfaces of the box graphic. INQ (summarize)Sets the color of the solid surfaces of the box graphic. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
M_DEFAULT |
Same as M_SAME_AS_COLOR. |
||||||||||||||||||||||||||||||||||||||
Specifies the RGB value to use as the 3D graphic's color. (summarize)Specifies the RGB value to use as the 3D graphic's color. (more details...) |
|||||||||||||||||||||||||||||||||||||||
Parameters | |||||||||||||||||||||||||||||||||||||||
Specifies the red component, as a value between 0 and 255. |
|||||||||||||||||||||||||||||||||||||||
Specifies the green component, as a value between 0 and 255. |
|||||||||||||||||||||||||||||||||||||||
Specifies the blue component, as a value between 0 and 255. |
|||||||||||||||||||||||||||||||||||||||
M_COLOR_BLACK |
Specifies the color black. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_BLUE |
Specifies the color blue. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_BRIGHT_GRAY |
Specifies the color bright gray. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_CYAN |
Specifies the color cyan. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_BLUE |
Specifies the color dark blue. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_CYAN |
Specifies the color dark cyan. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_GREEN |
Specifies the color dark green. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_MAGENTA |
Specifies the color dark magenta. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_RED |
Specifies the color dark red. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_YELLOW |
Specifies the color dark yellow. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_GRAY |
Specifies the color gray. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_GREEN |
Specifies the color green. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_BLUE |
Specifies the color light blue. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_GRAY |
Specifies the color light gray. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_GREEN |
Specifies the color light green. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_WHITE |
Specifies the color light white. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_MAGENTA |
Specifies the color magenta. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_RED |
Specifies the color red. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_YELLOW |
Specifies the color yellow. |
||||||||||||||||||||||||||||||||||||||
M_SAME_AS_COLOR |
Specifies to use the same color specified by M_COLOR. |
||||||||||||||||||||||||||||||||||||||
M_OPACITY + |
Sets the opacity of the box graphic. INQ (summarize)Sets the opacity of the box graphic. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
M_DEFAULT |
Specifies the default value; the default value is 100.0. |
||||||||||||||||||||||||||||||||||||||
0.0 <= Value <= 100.0 |
Specifies the opacity of the box graphic. A 3D graphic with an opacity of 100.0 is completely opaque, while an opacity of 0.0 makes it completely transparent (invisible). (summarize)Specifies the opacity of the box graphic. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_SHADING + |
Sets the box graphic's shading. Shaded 3D graphics are shown brighter or darker depending on the viewing angle, giving a visual indication of depth relative to the view in the 3D display. More advanced shading settings might require a more powerful GPU to maintain acceptable performance, especially if a large number of 3D graphics are shown at once. INQ (summarize)Sets the box graphic's shading. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
M_DEFAULT |
Same as M_GOURAUD. |
||||||||||||||||||||||||||||||||||||||
M_FLAT |
Specifies that the box graphic is displayed with flat shading. Each face of the 3D graphic's mesh is shown with a single brightness level based on its normal relative to the view. The faces of the 3D graphic's mesh are clearly distinguishable with this setting, because flat shading does not perform any smoothing. (summarize)Specifies that the box graphic is displayed with flat shading. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_GOURAUD |
Specifies that the box graphic is displayed with Gouraud shading. The triangles that make up the faces of the 3D graphic's mesh are shown with smooth shading, calculated by interpolating the brightness level between each vertex based on the triangle's normal relative to the view. The faces of the 3D graphic's mesh are typically distinguishable with this setting, but some smoothing is involved. (summarize)Specifies that the box graphic is displayed with Gouraud shading. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_NONE |
Specifies that the box graphic is displayed without shading. |
||||||||||||||||||||||||||||||||||||||
M_PHONG |
Specifies that the box graphic is displayed with Phong shading. The 3D graphic is shaded smoothly based on a complex reflection model. The faces of the 3D graphic's mesh are typically not distinguishable with this setting, because the surface of the mesh is shown with advanced smoothing. (summarize)Specifies that the box graphic is displayed with Phong shading. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_SIZE_X + |
Sets the box graphic's length along its coordinate system's X-axis. INQ (summarize)Sets the box graphic's length along its coordinate system's X-axis. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
Value > 0.0 |
Specifies the length of the box graphic, in world units, along the box's coordinate system's X-axis. |
||||||||||||||||||||||||||||||||||||||
M_SIZE_Y + |
Sets the box graphic's length along its coordinate system's Y-axis. INQ (summarize)Sets the box graphic's length along its coordinate system's Y-axis. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
Value > 0.0 |
Specifies the length of the box graphic, in world units, along the box's coordinate system's Y-axis. |
||||||||||||||||||||||||||||||||||||||
M_SIZE_Z + |
Sets the box graphic's length along its coordinate system's Z-axis. INQ (summarize)Sets the box graphic's length along its coordinate system's Z-axis. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
Value > 0.0 |
Specifies the length of the box graphic, in world units, along the box's coordinate system's Z-axis. |
||||||||||||||||||||||||||||||||||||||
M_THICKNESS + |
Sets the thickness of the points/lines of the box graphic in the 3D world, on screen. INQ (summarize)Sets the thickness of the points/lines of the box graphic in the 3D world, on screen. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
M_DEFAULT |
Specifies the default value; the default value is 1 pixel. |
||||||||||||||||||||||||||||||||||||||
Value >= 0.0 |
Specifies the point/line thickness, in pixels. |
||||||||||||||||||||||||||||||||||||||
M_VISIBLE + |
Sets the visibility of the box graphic. Invisible 3D graphics do not count towards the 3D graphics list's bounding box. INQ (summarize)Sets the visibility of the box graphic. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
M_DEFAULT |
Same as M_TRUE. |
||||||||||||||||||||||||||||||||||||||
M_FALSE |
Specifies that the 3D graphic is not visible. |
||||||||||||||||||||||||||||||||||||||
M_TRUE |
Specifies that the 3D graphic is visible. |
||||||||||||||||||||||||||||||||||||||
Graphics list ID
with Label specifying a graphic of type M_GRAPHIC_TYPE_CYLINDER |
Specifies a 3D graphics list, allocated using M3dgraAlloc(), and a cylinder graphic specified by the Label parameter. (summarize)Specifies a 3D graphics list, allocated using M3dgraAlloc(), and a cylinder graphic specified by the Label parameter. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_APPEARANCE + |
Sets the appearance of the cylinder graphic on display as a solid surface, wireframe, or points. The color of the points, wireframe, and the outline is determined by M_COLOR, while the color of the solid surface is determined by M_FILL_COLOR. INQ (summarize)Sets the appearance of the cylinder graphic on display as a solid surface, wireframe, or points. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
M_DEFAULT |
Same as M_SOLID. |
||||||||||||||||||||||||||||||||||||||
M_POINTS |
Specifies a points appearance. The cylinder graphic appears as a set of points representing its vertices. (summarize)Specifies a points appearance. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_SOLID |
Specifies a solid appearance. |
||||||||||||||||||||||||||||||||||||||
M_SOLID_WITH_WIREFRAME |
Specifies a solid appearance with a wireframe. |
||||||||||||||||||||||||||||||||||||||
M_WIREFRAME |
Specifies a wireframe appearance. The cylinder graphic appears as a set of lines connecting its vertices. (summarize)Specifies a wireframe appearance. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_COLOR + |
Sets the color of the points and lines of the cylinder graphic. INQ (summarize)Sets the color of the points and lines of the cylinder graphic. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
M_DEFAULT |
Same as M_COLOR_WHITE. |
||||||||||||||||||||||||||||||||||||||
Specifies the RGB value to use as the 3D graphic's color. (summarize)Specifies the RGB value to use as the 3D graphic's color. (more details...) |
|||||||||||||||||||||||||||||||||||||||
Parameters | |||||||||||||||||||||||||||||||||||||||
Specifies the red component, as a value between 0 and 255. |
|||||||||||||||||||||||||||||||||||||||
Specifies the green component, as a value between 0 and 255. |
|||||||||||||||||||||||||||||||||||||||
Specifies the blue component, as a value between 0 and 255. |
|||||||||||||||||||||||||||||||||||||||
M_COLOR_BLACK |
Specifies the color black. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_BLUE |
Specifies the color blue. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_BRIGHT_GRAY |
Specifies the color bright gray. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_CYAN |
Specifies the color cyan. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_BLUE |
Specifies the color dark blue. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_CYAN |
Specifies the color dark cyan. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_GREEN |
Specifies the color dark green. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_MAGENTA |
Specifies the color dark magenta. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_RED |
Specifies the color dark red. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_YELLOW |
Specifies the color dark yellow. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_GRAY |
Specifies the color gray. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_GREEN |
Specifies the color green. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_BLUE |
Specifies the color light blue. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_GRAY |
Specifies the color light gray. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_GREEN |
Specifies the color light green. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_WHITE |
Specifies the color light white. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_MAGENTA |
Specifies the color magenta. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_RED |
Specifies the color red. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_WHITE |
Specifies the color white. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_YELLOW |
Specifies the color yellow. |
||||||||||||||||||||||||||||||||||||||
M_CYLINDER_BASES + |
Sets whether the cylinder graphic's bases are displayed or not. INQ (summarize)Sets whether the cylinder graphic's bases are displayed or not. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
M_DEFAULT |
Same as M_ENABLE. |
||||||||||||||||||||||||||||||||||||||
M_DISABLE |
Specifies that the cylinder graphics's bases are not displayed. |
||||||||||||||||||||||||||||||||||||||
M_ENABLE |
Specifies that the cylinder graphic's bases are displayed. |
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M_FILL_COLOR + |
Sets the color of the solid surfaces of the cylinder graphic. INQ (summarize)Sets the color of the solid surfaces of the cylinder graphic. INQ (more details...) |
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M_DEFAULT |
Same as M_SAME_AS_COLOR. |
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Specifies the RGB value to use as the 3D graphic's color. (summarize)Specifies the RGB value to use as the 3D graphic's color. (more details...) |
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Parameters | |||||||||||||||||||||||||||||||||||||||
Specifies the red component, as a value between 0 and 255. |
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Specifies the green component, as a value between 0 and 255. |
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Specifies the blue component, as a value between 0 and 255. |
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M_COLOR_BLACK |
Specifies the color black. |
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M_COLOR_BLUE |
Specifies the color blue. |
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M_COLOR_BRIGHT_GRAY |
Specifies the color bright gray. |
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M_COLOR_CYAN |
Specifies the color cyan. |
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M_COLOR_DARK_BLUE |
Specifies the color dark blue. |
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M_COLOR_DARK_CYAN |
Specifies the color dark cyan. |
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M_COLOR_DARK_GREEN |
Specifies the color dark green. |
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M_COLOR_DARK_MAGENTA |
Specifies the color dark magenta. |
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M_COLOR_DARK_RED |
Specifies the color dark red. |
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M_COLOR_DARK_YELLOW |
Specifies the color dark yellow. |
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M_COLOR_GRAY |
Specifies the color gray. |
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M_COLOR_GREEN |
Specifies the color green. |
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M_COLOR_LIGHT_BLUE |
Specifies the color light blue. |
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M_COLOR_LIGHT_GRAY |
Specifies the color light gray. |
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M_COLOR_LIGHT_GREEN |
Specifies the color light green. |
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M_COLOR_LIGHT_WHITE |
Specifies the color light white. |
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M_COLOR_MAGENTA |
Specifies the color magenta. |
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M_COLOR_RED |
Specifies the color red. |
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M_COLOR_YELLOW |
Specifies the color yellow. |
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M_SAME_AS_COLOR |
Specifies to use the same color specified by M_COLOR. |
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M_GRAPHIC_RESOLUTION + |
Sets the resolution of the cylinder graphic's mesh. This is the number of edges on the cylinder graphic's bases and the number of faces that make up the sides of the cylinder. For example, if this value is set to 3, the cylinder graphic is shown as a triangular prism. More advanced shading settings might require a more powerful GPU to maintain acceptable performance, especially if a large number of 3D graphics are shown at once. INQ (summarize)Sets the resolution of the cylinder graphic's mesh. INQ (more details...) |
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M_DEFAULT |
Specifies the default value; the default value is 64. |
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Value >= 3 |
Specifies the number of edges on the cylinder graphic's bases and the number of faces that make up the sides of the cylinder. |
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M_LENGTH + |
Inquires the cylinder graphic's length. INQ (summarize)Inquires the cylinder graphic's length. INQ (more details...) |
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Value > 0.0 |
Specifies the cylinder graphic's length, in world units. |
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M_OPACITY + |
Sets the opacity of the cylinder graphic. INQ (summarize)Sets the opacity of the cylinder graphic. INQ (more details...) |
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M_DEFAULT |
Specifies the default value; the default value is 100.0. |
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0.0 <= Value <= 100.0 |
Specifies the opacity of the cylinder graphic. A 3D graphic with an opacity of 100.0 is completely opaque, while an opacity of 0.0 makes it completely transparent (invisible). (summarize)Specifies the opacity of the cylinder graphic. (more details...) |
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M_RADIUS + |
Inquires the cylinder graphic's radius. INQ (summarize)Inquires the cylinder graphic's radius. INQ (more details...) |
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Value > 0.0 |
Specifies the cylinder graphic's radius, in world units. |
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M_SHADING + |
Sets the cylinder graphic's shading. Shaded 3D graphics are shown brighter or darker depending on the viewing angle, giving a visual indication of depth relative to the view in the 3D display. More advanced shading settings might require a more powerful GPU to maintain acceptable performance, especially if a large number of 3D graphics are shown at once. INQ (summarize)Sets the cylinder graphic's shading. INQ (more details...) |
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M_DEFAULT |
Same as M_GOURAUD. |
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M_FLAT |
Specifies that the axis graphic is displayed with flat shading. Each face of the 3D graphic's mesh is shown with a single brightness level based on its normal relative to the view. The faces of the 3D graphic's mesh are clearly distinguishable with this setting, because flat shading does not perform any smoothing. (summarize)Specifies that the axis graphic is displayed with flat shading. (more details...) |
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M_GOURAUD |
Specifies that the axis graphic is displayed with Gouraud shading. The triangles that make up the faces of the 3D graphic's mesh are shown with smooth shading, calculated by interpolating the brightness level between each vertex based on the triangle's normal relative to the view. The faces of the 3D graphic's mesh are typically distinguishable with this setting, but some smoothing is involved. (summarize)Specifies that the axis graphic is displayed with Gouraud shading. (more details...) |
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M_NONE |
Specifies that the axis graphic is displayed without shading. |
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M_PHONG |
Specifies that the axis graphic is displayed with Phong shading. The 3D graphic is shaded smoothly based on a complex reflection model. The faces of the 3D graphic's mesh are typically not distinguishable with this setting, because the surface of the mesh is shown with advanced smoothing. (summarize)Specifies that the axis graphic is displayed with Phong shading. (more details...) |
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M_THICKNESS + |
Sets the thickness of the points/lines of the cylinder graphic in the 3D world, on screen. INQ (summarize)Sets the thickness of the points/lines of the cylinder graphic in the 3D world, on screen. INQ (more details...) |
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M_DEFAULT |
Specifies the default value; the default value is 1 pixel. |
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Value >= 0.0 |
Specifies the point/line thickness, in pixels. |
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M_VISIBLE + |
Sets the visibility of the cylinder graphic. Invisible 3D graphics do not count towards the 3D graphics list's bounding box. INQ (summarize)Sets the visibility of the cylinder graphic. INQ (more details...) |
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M_DEFAULT |
Same as M_TRUE. |
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M_FALSE |
Specifies that the 3D graphic is not visible. |
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M_TRUE |
Specifies that the 3D graphic is visible. |
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Graphics list ID with
Label specifying a graphic of type M_GRAPHIC_TYPE_DOTS |
Specifies a 3D graphics list, allocated using M3dgraAlloc(), and a dots graphic specified by the Label parameter. (summarize)Specifies a 3D graphics list, allocated using M3dgraAlloc(), and a dots graphic specified by the Label parameter. (more details...) |
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M_COLOR + |
Sets the color of the points in the dots graphic. INQ (summarize)Sets the color of the points in the dots graphic. INQ (more details...) |
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M_DEFAULT |
Same as M_COLOR_WHITE. |
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Specifies the RGB value to use as the 3D graphic's color. (summarize)Specifies the RGB value to use as the 3D graphic's color. (more details...) |
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Parameters | |||||||||||||||||||||||||||||||||||||||
Specifies the red component, as a value between 0 and 255. |
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Specifies the green component, as a value between 0 and 255. |
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Specifies the blue component, as a value between 0 and 255. |
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M_COLOR_BLACK |
Specifies the color black. |
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M_COLOR_BLUE |
Specifies the color blue. |
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M_COLOR_BRIGHT_GRAY |
Specifies the color bright gray. |
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M_COLOR_CYAN |
Specifies the color cyan. |
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M_COLOR_DARK_BLUE |
Specifies the color dark blue. |
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M_COLOR_DARK_CYAN |
Specifies the color dark cyan. |
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M_COLOR_DARK_GREEN |
Specifies the color dark green. |
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M_COLOR_DARK_MAGENTA |
Specifies the color dark magenta. |
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M_COLOR_DARK_RED |
Specifies the color dark red. |
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M_COLOR_DARK_YELLOW |
Specifies the color dark yellow. |
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M_COLOR_GRAY |
Specifies the color gray. |
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M_COLOR_GREEN |
Specifies the color green. |
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M_COLOR_LIGHT_BLUE |
Specifies the color light blue. |
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M_COLOR_LIGHT_GRAY |
Specifies the color light gray. |
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M_COLOR_LIGHT_GREEN |
Specifies the color light green. |
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M_COLOR_LIGHT_WHITE |
Specifies the color light white. |
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M_COLOR_MAGENTA |
Specifies the color magenta. |
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M_COLOR_RED |
Specifies the color red. |
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M_COLOR_WHITE |
Specifies the color white. |
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M_COLOR_YELLOW |
Specifies the color yellow. |
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M_OPACITY + |
Sets the opacity of the dots graphic. INQ (summarize)Sets the opacity of the dots graphic. INQ (more details...) |
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M_DEFAULT |
Specifies the default value; the default value is 100.0. |
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0.0 <= Value <= 100.0 |
Specifies the opacity of the dots graphic. A 3D graphic with an opacity of 100.0 is completely opaque, while an opacity of 0.0 makes it completely transparent (invisible). (summarize)Specifies the opacity of the dots graphic. (more details...) |
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M_THICKNESS + |
Sets the thickness of the dots graphic's points in the 3D world, on screen. INQ (summarize)Sets the thickness of the dots graphic's points in the 3D world, on screen. INQ (more details...) |
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M_DEFAULT |
Specifies the default value; the default value is 1 pixel. |
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Value >= 0.0 |
Specifies the dot thickness , in pixels. |
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M_VISIBLE + |
Sets the visibility of the dots graphic. Invisible 3D graphics do not count towards the 3D graphics list's bounding box. INQ (summarize)Sets the visibility of the dots graphic. INQ (more details...) |
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M_DEFAULT |
Same as M_TRUE. |
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M_FALSE |
Specifies that the 3D graphic is not visible. |
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M_TRUE |
Specifies that the 3D graphic is visible. |
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Graphics list ID with
Label specifying a graphic of type M_GRAPHIC_TYPE_GRID |
Specifies a 3D graphics list, allocated using M3dgraAlloc(), and a grid graphic specified by the Label parameter. (summarize)Specifies a 3D graphics list, allocated using M3dgraAlloc(), and a grid graphic specified by the Label parameter. (more details...) |
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M_APPEARANCE + |
Sets the appearance of the grid graphic on display as a solid surface, wireframe, or points. The color of the points, wireframe, and the outline is determined by M_COLOR, while the color of the solid surface is determined by M_FILL_COLOR. INQ (summarize)Sets the appearance of the grid graphic on display as a solid surface, wireframe, or points. INQ (more details...) |
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M_DEFAULT |
Same as M_SOLID. |
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M_POINTS |
Specifies a points appearance. The grid graphic appears as a set of points representing its vertices. (summarize)Specifies a points appearance. (more details...) |
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M_SOLID |
Specifies a solid appearance. |
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M_SOLID_WITH_WIREFRAME |
Specifies a solid appearance with a wireframe. |
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M_WIREFRAME |
Specifies a wireframe appearance. The grid graphic appears as a set of lines connecting its vertices. (summarize)Specifies a wireframe appearance. (more details...) |
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M_COLOR + |
Sets the color of the points and lines of the grid graphic. INQ (summarize)Sets the color of the points and lines of the grid graphic. INQ (more details...) |
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M_DEFAULT |
Same as M_COLOR_WHITE. |
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Specifies the RGB value to use as the 3D graphic's color. (summarize)Specifies the RGB value to use as the 3D graphic's color. (more details...) |
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Parameters | |||||||||||||||||||||||||||||||||||||||
Specifies the red component, as a value between 0 and 255. |
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Specifies the green component, as a value between 0 and 255. |
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Specifies the blue component, as a value between 0 and 255. |
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M_COLOR_BLACK |
Specifies the color black. |
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M_COLOR_BLUE |
Specifies the color blue. |
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M_COLOR_BRIGHT_GRAY |
Specifies the color bright gray. |
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M_COLOR_CYAN |
Specifies the color cyan. |
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M_COLOR_DARK_BLUE |
Specifies the color dark blue. |
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M_COLOR_DARK_CYAN |
Specifies the color dark cyan. |
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M_COLOR_DARK_GREEN |
Specifies the color dark green. |
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M_COLOR_DARK_MAGENTA |
Specifies the color dark magenta. |
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M_COLOR_DARK_RED |
Specifies the color dark red. |
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M_COLOR_DARK_YELLOW |
Specifies the color dark yellow. |
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M_COLOR_GRAY |
Specifies the color gray. |
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M_COLOR_GREEN |
Specifies the color green. |
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M_COLOR_LIGHT_BLUE |
Specifies the color light blue. |
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M_COLOR_LIGHT_GRAY |
Specifies the color light gray. |
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M_COLOR_LIGHT_GREEN |
Specifies the color light green. |
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M_COLOR_LIGHT_WHITE |
Specifies the color light white. |
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M_COLOR_MAGENTA |
Specifies the color magenta. |
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M_COLOR_RED |
Specifies the color red. |
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M_COLOR_WHITE |
Specifies the color white. |
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M_COLOR_YELLOW |
Specifies the color yellow. |
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M_FILL_COLOR + |
Sets the color of the solid surfaces of the grid graphic. INQ (summarize)Sets the color of the solid surfaces of the grid graphic. INQ (more details...) |
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M_DEFAULT |
Same as M_SAME_AS_COLOR. |
||||||||||||||||||||||||||||||||||||||
Specifies the RGB value to use as the 3D graphic's color. (summarize)Specifies the RGB value to use as the 3D graphic's color. (more details...) |
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Parameters | |||||||||||||||||||||||||||||||||||||||
Specifies the red component, as a value between 0 and 255. |
|||||||||||||||||||||||||||||||||||||||
Specifies the green component, as a value between 0 and 255. |
|||||||||||||||||||||||||||||||||||||||
Specifies the blue component, as a value between 0 and 255. |
|||||||||||||||||||||||||||||||||||||||
M_COLOR_BLACK |
Specifies the color black. |
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M_COLOR_BLUE |
Specifies the color blue. |
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M_COLOR_BRIGHT_GRAY |
Specifies the color bright gray. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_CYAN |
Specifies the color cyan. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_BLUE |
Specifies the color dark blue. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_CYAN |
Specifies the color dark cyan. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_GREEN |
Specifies the color dark green. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_MAGENTA |
Specifies the color dark magenta. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_RED |
Specifies the color dark red. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_YELLOW |
Specifies the color dark yellow. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_GRAY |
Specifies the color gray. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_GREEN |
Specifies the color green. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_BLUE |
Specifies the color light blue. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_GRAY |
Specifies the color light gray. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_GREEN |
Specifies the color light green. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_WHITE |
Specifies the color light white. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_MAGENTA |
Specifies the color magenta. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_RED |
Specifies the color red. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_YELLOW |
Specifies the color yellow. |
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M_SAME_AS_COLOR |
Specifies to use the same color specified by M_COLOR. |
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M_NUMBER_OF_TILES_X + |
Sets the number of cells along the grid graphic's X-axis. INQ (summarize)Sets the number of cells along the grid graphic's X-axis. INQ (more details...) |
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Value > 0.0 |
Specifies the number of cells along the grid graphic's X-axis. |
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M_NUMBER_OF_TILES_Y + |
Sets the number of cells along the grid graphic's Y-axis. INQ (summarize)Sets the number of cells along the grid graphic's Y-axis. INQ (more details...) |
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Value > 0.0 |
Specifies the number of cells along the grid graphic's Y-axis. |
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M_OPACITY + |
Sets the opacity of the grid graphic. INQ (summarize)Sets the opacity of the grid graphic. INQ (more details...) |
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M_DEFAULT |
Specifies the default value; the default value is 100.0. |
||||||||||||||||||||||||||||||||||||||
0.0 <= Value <= 100.0 |
Specifies the opacity of the grid graphic. A 3D graphic with an opacity of 100.0 is completely opaque, while an opacity of 0.0 makes it completely transparent (invisible). (summarize)Specifies the opacity of the grid graphic. (more details...) |
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M_SPACING_X + |
Sets the spacing between the lines along the grid graphic's X-axis. INQ (summarize)Sets the spacing between the lines along the grid graphic's X-axis. INQ (more details...) |
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Value > 0.0 |
Specifies the spacing between the lines along the grid graphic's X-axis, in world units. |
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M_SPACING_Y + |
Sets the spacing between the lines along the grid graphic's Y-axis. INQ (summarize)Sets the spacing between the lines along the grid graphic's Y-axis. INQ (more details...) |
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Value > 0.0 |
Specifies the spacing between the lines along the grid graphic's Y-axis, in world units. |
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M_THICKNESS + |
Sets the thickness of the points/lines of the grid graphic in the 3D world, on screen. INQ (summarize)Sets the thickness of the points/lines of the grid graphic in the 3D world, on screen. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
M_DEFAULT |
Specifies the default value; the default value is 1 pixel. |
||||||||||||||||||||||||||||||||||||||
Value >= 0.0 |
Specifies the point/line thickness, in pixels. |
||||||||||||||||||||||||||||||||||||||
M_VISIBLE + |
Sets the visibility of the grid graphic. Invisible 3D graphics do not count towards the 3D graphics list's bounding box. INQ (summarize)Sets the visibility of the grid graphic. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
M_DEFAULT |
Same as M_TRUE. |
||||||||||||||||||||||||||||||||||||||
M_FALSE |
Specifies that the 3D graphic is not visible. |
||||||||||||||||||||||||||||||||||||||
M_TRUE |
Specifies that the 3D graphic is visible. |
||||||||||||||||||||||||||||||||||||||
Graphics list ID with
Label specifying a graphic of type M_GRAPHIC_TYPE_LINE |
Specifies a 3D graphics list, allocated using M3dgraAlloc(), and a line graphic specified by the Label parameter. (summarize)Specifies a 3D graphics list, allocated using M3dgraAlloc(), and a line graphic specified by the Label parameter. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_APPEARANCE + |
Sets the appearance of the line graphic on display as a solid surface, wireframe, or points. The color of the points, wireframe, and the outline is determined by M_COLOR. INQ (summarize)Sets the appearance of the line graphic on display as a solid surface, wireframe, or points. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
M_DEFAULT |
Same as M_SOLID. |
||||||||||||||||||||||||||||||||||||||
M_POINTS |
Specifies a points appearance. The line graphic appears as a set of points representing its vertices. (summarize)Specifies a points appearance. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_SOLID |
Specifies a solid appearance. |
||||||||||||||||||||||||||||||||||||||
M_SOLID_WITH_WIREFRAME |
Specifies a solid appearance with a wireframe. |
||||||||||||||||||||||||||||||||||||||
M_WIREFRAME |
Specifies a wireframe appearance. The line graphic appears as a line connecting its vertices. (summarize)Specifies a wireframe appearance. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_COLOR + |
Sets the color of the points and lines of the line graphic. INQ (summarize)Sets the color of the points and lines of the line graphic. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
M_DEFAULT |
Same as M_COLOR_WHITE. |
||||||||||||||||||||||||||||||||||||||
Specifies the RGB value to use as the 3D graphic's color. (summarize)Specifies the RGB value to use as the 3D graphic's color. (more details...) |
|||||||||||||||||||||||||||||||||||||||
Parameters | |||||||||||||||||||||||||||||||||||||||
Specifies the red component, as a value between 0 and 255. |
|||||||||||||||||||||||||||||||||||||||
Specifies the green component, as a value between 0 and 255. |
|||||||||||||||||||||||||||||||||||||||
Specifies the blue component, as a value between 0 and 255. |
|||||||||||||||||||||||||||||||||||||||
M_COLOR_BLACK |
Specifies the color black. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_BLUE |
Specifies the color blue. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_BRIGHT_GRAY |
Specifies the color bright gray. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_CYAN |
Specifies the color cyan. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_BLUE |
Specifies the color dark blue. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_CYAN |
Specifies the color dark cyan. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_GREEN |
Specifies the color dark green. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_MAGENTA |
Specifies the color dark magenta. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_RED |
Specifies the color dark red. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_YELLOW |
Specifies the color dark yellow. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_GRAY |
Specifies the color gray. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_GREEN |
Specifies the color green. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_BLUE |
Specifies the color light blue. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_GRAY |
Specifies the color light gray. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_GREEN |
Specifies the color light green. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_WHITE |
Specifies the color light white. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_MAGENTA |
Specifies the color magenta. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_RED |
Specifies the color red. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_WHITE |
Specifies the color white. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_YELLOW |
Specifies the color yellow. |
||||||||||||||||||||||||||||||||||||||
M_LENGTH + |
Inquires the line graphic's length. INQ (summarize)Inquires the line graphic's length. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
Value > 0.0 |
Specifies the line graphic's length, in world units. |
||||||||||||||||||||||||||||||||||||||
M_OPACITY + |
Sets the opacity of the line graphic. INQ (summarize)Sets the opacity of the line graphic. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
M_DEFAULT |
Specifies the default value; the default value is 100.0. |
||||||||||||||||||||||||||||||||||||||
0.0 <= Value <= 100.0 |
Specifies the opacity of the line graphic. A 3D graphic with an opacity of 100.0 is completely opaque, while an opacity of 0.0 makes it completely transparent (invisible). (summarize)Specifies the opacity of the line graphic. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_THICKNESS + |
Sets the thickness of the points/line of the line graphic in the 3D world, on screen. INQ (summarize)Sets the thickness of the points/line of the line graphic in the 3D world, on screen. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
M_DEFAULT |
Specifies the default value; the default value is 1 pixel. |
||||||||||||||||||||||||||||||||||||||
Value >= 0.0 |
Specifies the point/line thickness, in pixels. |
||||||||||||||||||||||||||||||||||||||
M_VISIBLE + |
Sets the visibility of the line graphic. Invisible 3D graphics do not count towards the 3D graphics list's bounding box. INQ (summarize)Sets the visibility of the line graphic. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
M_DEFAULT |
Same as M_TRUE. |
||||||||||||||||||||||||||||||||||||||
M_FALSE |
Specifies that the 3D graphic is not visible. |
||||||||||||||||||||||||||||||||||||||
M_TRUE |
Specifies that the 3D graphic is visible. |
||||||||||||||||||||||||||||||||||||||
Graphics list ID with
Label specifying a graphic of type M_GRAPHIC_TYPE_PLANE |
Specifies a 3D graphics list, allocated using M3dgraAlloc(), and a plane graphic specified by the Label parameter. (summarize)Specifies a 3D graphics list, allocated using M3dgraAlloc(), and a plane graphic specified by the Label parameter. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_APPEARANCE + |
Sets the appearance of the plane graphic on display as a solid surface, wireframe, or points. The color of the points, wireframe, and the outline is determined by M_COLOR, while the color of the solid surface is determined by M_FILL_COLOR. INQ (summarize)Sets the appearance of the plane graphic on display as a solid surface, wireframe, or points. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
M_DEFAULT |
Same as M_SOLID. |
||||||||||||||||||||||||||||||||||||||
M_POINTS |
Specifies a points appearance. The plane graphic appears as a set of points representing its vertices. (summarize)Specifies a points appearance. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_SOLID |
Specifies a solid appearance. |
||||||||||||||||||||||||||||||||||||||
M_SOLID_WITH_WIREFRAME |
Specifies a solid appearance with a wireframe. |
||||||||||||||||||||||||||||||||||||||
M_WIREFRAME |
Specifies a wireframe appearance. The plane graphic appears as a set of lines connecting its vertices. (summarize)Specifies a wireframe appearance. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_COLOR + |
Sets the color of the points and lines of the plane graphic. INQ (summarize)Sets the color of the points and lines of the plane graphic. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
M_DEFAULT |
Same as M_COLOR_WHITE. |
||||||||||||||||||||||||||||||||||||||
Specifies the RGB value to use as the 3D graphic's color. (summarize)Specifies the RGB value to use as the 3D graphic's color. (more details...) |
|||||||||||||||||||||||||||||||||||||||
Parameters | |||||||||||||||||||||||||||||||||||||||
Specifies the red component, as a value between 0 and 255. |
|||||||||||||||||||||||||||||||||||||||
Specifies the green component, as a value between 0 and 255. |
|||||||||||||||||||||||||||||||||||||||
Specifies the blue component, as a value between 0 and 255. |
|||||||||||||||||||||||||||||||||||||||
M_COLOR_BLACK |
Specifies the color black. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_BLUE |
Specifies the color blue. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_BRIGHT_GRAY |
Specifies the color bright gray. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_CYAN |
Specifies the color cyan. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_BLUE |
Specifies the color dark blue. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_CYAN |
Specifies the color dark cyan. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_GREEN |
Specifies the color dark green. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_MAGENTA |
Specifies the color dark magenta. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_RED |
Specifies the color dark red. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_YELLOW |
Specifies the color dark yellow. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_GRAY |
Specifies the color gray. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_GREEN |
Specifies the color green. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_BLUE |
Specifies the color light blue. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_GRAY |
Specifies the color light gray. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_GREEN |
Specifies the color light green. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_WHITE |
Specifies the color light white. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_MAGENTA |
Specifies the color magenta. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_RED |
Specifies the color red. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_WHITE |
Specifies the color white. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_YELLOW |
Specifies the color yellow. |
||||||||||||||||||||||||||||||||||||||
M_FILL_COLOR + |
Sets the color of the solid surfaces of the plane graphic. INQ (summarize)Sets the color of the solid surfaces of the plane graphic. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
M_DEFAULT |
Same as M_SAME_AS_COLOR. |
||||||||||||||||||||||||||||||||||||||
Specifies the RGB value to use as the 3D graphic's color. (summarize)Specifies the RGB value to use as the 3D graphic's color. (more details...) |
|||||||||||||||||||||||||||||||||||||||
Parameters | |||||||||||||||||||||||||||||||||||||||
Specifies the red component, as a value between 0 and 255. |
|||||||||||||||||||||||||||||||||||||||
Specifies the green component, as a value between 0 and 255. |
|||||||||||||||||||||||||||||||||||||||
Specifies the blue component, as a value between 0 and 255. |
|||||||||||||||||||||||||||||||||||||||
M_COLOR_BLACK |
Specifies the color black. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_BLUE |
Specifies the color blue. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_BRIGHT_GRAY |
Specifies the color bright gray. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_CYAN |
Specifies the color cyan. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_BLUE |
Specifies the color dark blue. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_CYAN |
Specifies the color dark cyan. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_GREEN |
Specifies the color dark green. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_MAGENTA |
Specifies the color dark magenta. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_RED |
Specifies the color dark red. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_YELLOW |
Specifies the color dark yellow. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_GRAY |
Specifies the color gray. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_GREEN |
Specifies the color green. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_BLUE |
Specifies the color light blue. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_GRAY |
Specifies the color light gray. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_GREEN |
Specifies the color light green. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_WHITE |
Specifies the color light white. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_MAGENTA |
Specifies the color magenta. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_RED |
Specifies the color red. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_YELLOW |
Specifies the color yellow. |
||||||||||||||||||||||||||||||||||||||
M_SAME_AS_COLOR |
Specifies to use the same color specified by M_COLOR. |
||||||||||||||||||||||||||||||||||||||
M_OPACITY + |
Sets the opacity of the plane graphic. INQ (summarize)Sets the opacity of the plane graphic. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
M_DEFAULT |
Specifies the default value; the default value is 100.0. |
||||||||||||||||||||||||||||||||||||||
0.0 <= Value <= 100.0 |
Specifies the opacity of the plane graphic. A 3D graphic with an opacity of 100.0 is completely opaque, while an opacity of 0.0 makes it completely transparent (invisible). (summarize)Specifies the opacity of the plane graphic. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_SHADING + |
Sets the plane graphic's shading. Shaded 3D graphics are shown brighter or darker depending on the viewing angle, giving a visual indication of depth relative to the view in the 3D display. More advanced shading settings might require a more powerful GPU to maintain acceptable performance, especially if a large number of 3D graphics are shown at once. INQ (summarize)Sets the plane graphic's shading. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
M_DEFAULT |
Same as M_GOURAUD. |
||||||||||||||||||||||||||||||||||||||
M_FLAT |
Specifies that the axis graphic is displayed with flat shading. Each face of the 3D graphic's mesh is shown with a single brightness level based on its normal relative to the view. The faces of the 3D graphic's mesh are clearly distinguishable with this setting, because flat shading does not perform any smoothing. (summarize)Specifies that the axis graphic is displayed with flat shading. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_GOURAUD |
Specifies that the axis graphic is displayed with Gouraud shading. The triangles that make up the faces of the 3D graphic's mesh are shown with smooth shading, calculated by interpolating the brightness level between each vertex based on the triangle's normal relative to the view. The faces of the 3D graphic's mesh are typically distinguishable with this setting, but some smoothing is involved. (summarize)Specifies that the axis graphic is displayed with Gouraud shading. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_NONE |
Specifies that the axis graphic is displayed without shading. |
||||||||||||||||||||||||||||||||||||||
M_PHONG |
Specifies that the axis graphic is displayed with Phong shading. The 3D graphic is shaded smoothly based on a complex reflection model. The faces of the 3D graphic's mesh are typically not distinguishable with this setting, because the surface of the mesh is shown with advanced smoothing. (summarize)Specifies that the axis graphic is displayed with Phong shading. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_THICKNESS + |
Sets the thickness of the points/lines of the plane graphic in the 3D world, on screen. INQ (summarize)Sets the thickness of the points/lines of the plane graphic in the 3D world, on screen. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
M_DEFAULT |
Specifies the default value; the default value is 1 pixel. |
||||||||||||||||||||||||||||||||||||||
Value >= 0.0 |
Specifies the point/line thickness, in pixels. |
||||||||||||||||||||||||||||||||||||||
M_VISIBLE + |
Sets the visibility of the plane graphic. Invisible 3D graphics do not count towards the 3D graphics list's bounding box. INQ (summarize)Sets the visibility of the plane graphic. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
M_DEFAULT |
Same as M_TRUE. |
||||||||||||||||||||||||||||||||||||||
M_FALSE |
Specifies that the 3D graphic is not visible. |
||||||||||||||||||||||||||||||||||||||
M_TRUE |
Specifies that the 3D graphic is visible. |
||||||||||||||||||||||||||||||||||||||
Graphics list ID with
Label specifying a graphic of type M_GRAPHIC_TYPE_POINT_CLOUD |
Specifies a 3D graphics list, allocated using M3dgraAlloc(), and a point cloud specified by the Label parameter. (summarize)Specifies a 3D graphics list, allocated using M3dgraAlloc(), and a point cloud specified by the Label parameter. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_APPEARANCE + |
Sets the appearance of the point cloud on display as a solid surface, wireframe, or points. This setting is only used when the point cloud graphic is associated with a meshed point cloud container. The color of the points, wireframe, and the outline is determined by M_COLOR, while the color of the solid surface is determined by M_FILL_COLOR. INQ (summarize)Sets the appearance of the point cloud on display as a solid surface, wireframe, or points. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
M_DEFAULT |
Same as M_SOLID. |
||||||||||||||||||||||||||||||||||||||
M_POINTS |
Specifies a points appearance. The point cloud graphic appears as a set of points representing its vertices. (summarize)Specifies a points appearance. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_SOLID |
Specifies a solid appearance. |
||||||||||||||||||||||||||||||||||||||
M_SOLID_WITH_WIREFRAME |
Specifies a solid appearance with a wireframe. |
||||||||||||||||||||||||||||||||||||||
M_WIREFRAME |
Specifies a wireframe appearance. The point cloud graphic appears as a set of lines connecting its vertices. (summarize)Specifies a wireframe appearance. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_COLOR + |
Sets the color of the points and lines of the point cloud graphic. To color the point cloud using this color, set M_COLOR_COMPONENT to M_NULL. INQ (summarize)Sets the color of the points and lines of the point cloud graphic. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
M_DEFAULT |
Same as M_COLOR_WHITE. |
||||||||||||||||||||||||||||||||||||||
Specifies the RGB value to use as the 3D graphic's color. (summarize)Specifies the RGB value to use as the 3D graphic's color. (more details...) |
|||||||||||||||||||||||||||||||||||||||
Parameters | |||||||||||||||||||||||||||||||||||||||
Specifies the red component, as a value between 0 and 255. |
|||||||||||||||||||||||||||||||||||||||
Specifies the green component, as a value between 0 and 255. |
|||||||||||||||||||||||||||||||||||||||
Specifies the blue component, as a value between 0 and 255. |
|||||||||||||||||||||||||||||||||||||||
M_COLOR_BLACK |
Specifies the color black. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_BLUE |
Specifies the color blue. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_BRIGHT_GRAY |
Specifies the color bright gray. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_CYAN |
Specifies the color cyan. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_BLUE |
Specifies the color dark blue. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_CYAN |
Specifies the color dark cyan. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_GREEN |
Specifies the color dark green. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_MAGENTA |
Specifies the color dark magenta. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_RED |
Specifies the color dark red. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_YELLOW |
Specifies the color dark yellow. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_GRAY |
Specifies the color gray. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_GREEN |
Specifies the color green. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_BLUE |
Specifies the color light blue. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_GRAY |
Specifies the color light gray. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_GREEN |
Specifies the color light green. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_WHITE |
Specifies the color light white. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_MAGENTA |
Specifies the color magenta. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_RED |
Specifies the color red. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_WHITE |
Specifies the color white. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_YELLOW |
Specifies the color yellow. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_COMPONENT + |
Sets the color of the points in the point cloud using one of the container's components. You can specify a component using its identifier, or its type. If there is not exactly one component with the specified identifier or type, or if the specified component does not have the same size and dimensions as the container's range component, the color defaults to M_NULL. INQ (summarize)Sets the color of the points in the point cloud using one of the container's components. INQ (more details...) |
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M_NULL |
Specifies that the color of the points in the point cloud is set to a single color using M_COLOR. |
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M_AUTO_COLOR |
Specifies to color the container according to specific components. If it is a point cloud, it is colored based on its reflectance. If the reflectance does not exist, it uses the intensity. If there is no reflectance or intensity, M_NULL is used. If it is set to M_NULL, the points of the point cloud are colored using M_COLOR. If it is a depth map, it is colored according to its range component's 3rd band. This is the default value. (summarize)Specifies to color the container according to specific components. (more details...) |
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M_COMPONENT_CONFIDENCE |
Specifies to color the point cloud according to the component that stores confidence information for the M_COMPONENT_RANGE or M_COMPONENT_DISPARITY component of the container. INFO |
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M_COMPONENT_CUSTOM + n |
Specifies to color the point cloud according to a component that has a custom type, identified by n, where n can be a value between 0 and 255. INFO |
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M_COMPONENT_DISPARITY |
Specifies to color the point cloud according to the component that stores a disparity map. INFO |
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M_COMPONENT_INFRARED |
Specifies to color the point cloud according to the component that stores an intensity image of infrared light. |
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M_COMPONENT_INTENSITY |
Specifies to color the point cloud according to the component that stores an intensity image of visible light. |
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M_COMPONENT_MESH_MIL |
Specifies to color the point cloud according to the component that stores mesh information for the M_COMPONENT_RANGE component of the container. INFO |
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M_COMPONENT_METADATA |
Specifies to color the point cloud according to the component that stores metadata information. INFO |
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M_COMPONENT_MULTISPECTRAL |
Specifies to color the point cloud according to the component that stores an intensity image where each band represents the intensity of a specific wavelength of light. INFO |
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M_COMPONENT_NORMALS_MIL |
Specifies that the buffer stores normals information for each point in the M_COMPONENT_RANGE component of the container. INFO |
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M_COMPONENT_RANGE |
Specifies to color the point cloud according to the component that stores 3D distance/position information. INFO |
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M_COMPONENT_REFLECTANCE |
Specifies to color the point cloud according to the component that stores a reflectance map. INFO |
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M_COMPONENT_SCATTER |
Specifies to color the point cloud according to the component that stores a scatter map. INFO |
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M_COMPONENT_ULTRAVIOLET |
Specifies to color the point cloud according to the component that stores an intensity image of ultraviolet light. |
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M_COLOR_COMPONENT_BAND + |
Sets the component's band to use when M_COLOR_COMPONENT is set to a component type. If the specified band does not exist, band 0 is used. INQ (summarize)Sets the component's band to use when M_COLOR_COMPONENT is set to a component type. INQ (more details...) |
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M_DEFAULT |
Same as M_ALL_BANDS. |
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M_ALL_BANDS |
Specifies all the bands of the component. |
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Value >= 0 |
Specifies the index of the band to use. The relationship between index value and band for RGB, HSL, and YUV buffers is the following:
Specifies the index of the band to use. (more details...) |
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M_COLOR_LIMITS + |
Sets the limits of the values in the component used to color the point cloud. Values between the minimum and the maximum are remapped linearly to values between the minimum and maximum possible display values. The values beyond the minimum or maximum are saturated. When M_COLOR_USE_LUT is M_TRUE, the minimum and maximum get mapped to the LUT's extreme values. INQ (summarize)Sets the limits of the values in the component used to color the point cloud. INQ (more details...) |
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M_DEFAULT |
Same as M_BUFFER_LIMITS. |
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M_BUFFER_LIMITS |
Specifies to use the buffer's minimum and maximum. Note that this is unavailable for floating-point buffers, and defaults to M_DATA_EXTREMES_PER_BAND. (summarize)Specifies to use the buffer's minimum and maximum. (more details...) |
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M_DATA_EXTREMES_GLOBAL |
Specifies to use the global minimum and maximum of the buffer's data. If the buffer has multiple bands, a single minimum and maximum is used for all of them. (summarize)Specifies to use the global minimum and maximum of the buffer's data. (more details...) |
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M_DATA_EXTREMES_PER_BAND |
Specifies to use the minimum and maximum of the buffer's data in each of its bands. If the buffer has multiple bands, each band has its own minimum and maximum. (summarize)Specifies to use the minimum and maximum of the buffer's data in each of its bands. (more details...) |
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M_USER_DEFINED |
Specifies to use the minimum and maximum manually set with M_COLOR_LIMITS_MIN and M_COLOR_LIMITS_MAX. |
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M_COLOR_LIMITS_MAX + |
Sets the maximum color value when M_COLOR_LIMITS is M_USER_DEFINED. INQ (summarize)Sets the maximum color value when M_COLOR_LIMITS is M_USER_DEFINED. INQ (more details...) |
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Value |
Specifies the maximum color value to use. |
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M_COLOR_LIMITS_MIN + |
Sets the minimum color value when M_COLOR_LIMITS is M_USER_DEFINED. INQ (summarize)Sets the minimum color value when M_COLOR_LIMITS is M_USER_DEFINED. INQ (more details...) |
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Value |
Specifies the minimum color value to use. |
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M_COLOR_USE_LUT + |
Sets whether to color the point cloud by mapping each value of the component specified by M_COLOR_COMPONENT to a color in a LUT, and then using that color to display the corresponding point. The default LUT is M_COLORMAP_TURBO, but you can change it using M3dgraCopy(). If the LUT is set to M_NULL using M3dgraCopy() with M_COLOR_LUT, or if M_COLOR_COMPONENT_BAND is set to M_ALL_BANDS, this setting will be ignored even if it is set to M_TRUE. INQ (summarize)Sets whether to color the point cloud by mapping each value of the component specified by M_COLOR_COMPONENT to a color in a LUT, and then using that color to display the corresponding point. INQ (more details...) |
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M_DEFAULT |
Same as M_FALSE. |
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M_FALSE |
Specifies not to use a LUT. |
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M_TRUE |
Specifies to use a LUT. |
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M_FILL_COLOR + |
Sets the color of the solid surfaces of the point cloud. INQ (summarize)Sets the color of the solid surfaces of the point cloud. INQ (more details...) |
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M_DEFAULT |
Same as M_SAME_AS_COLOR. |
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Specifies the RGB value to use as the 3D graphic's color. (summarize)Specifies the RGB value to use as the 3D graphic's color. (more details...) |
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Parameters | |||||||||||||||||||||||||||||||||||||||
Specifies the red component, as a value between 0 and 255. |
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Specifies the green component, as a value between 0 and 255. |
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Specifies the blue component, as a value between 0 and 255. |
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M_COLOR_BLACK |
Specifies the color black. |
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M_COLOR_BLUE |
Specifies the color blue. |
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M_COLOR_BRIGHT_GRAY |
Specifies the color bright gray. |
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M_COLOR_CYAN |
Specifies the color cyan. |
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M_COLOR_DARK_BLUE |
Specifies the color dark blue. |
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M_COLOR_DARK_CYAN |
Specifies the color dark cyan. |
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M_COLOR_DARK_GREEN |
Specifies the color dark green. |
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M_COLOR_DARK_MAGENTA |
Specifies the color dark magenta. |
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M_COLOR_DARK_RED |
Specifies the color dark red. |
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M_COLOR_DARK_YELLOW |
Specifies the color dark yellow. |
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M_COLOR_GRAY |
Specifies the color gray. |
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M_COLOR_GREEN |
Specifies the color green. |
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M_COLOR_LIGHT_BLUE |
Specifies the color light blue. |
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M_COLOR_LIGHT_GRAY |
Specifies the color light gray. |
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M_COLOR_LIGHT_GREEN |
Specifies the color light green. |
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M_COLOR_LIGHT_WHITE |
Specifies the color light white. |
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M_COLOR_MAGENTA |
Specifies the color magenta. |
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M_COLOR_RED |
Specifies the color red. |
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M_COLOR_YELLOW |
Specifies the color yellow. |
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M_SAME_AS_COLOR |
Specifies to use the same color specified by M_COLOR. |
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M_OPACITY + |
Sets the opacity of the point cloud. INQ (summarize)Sets the opacity of the point cloud. INQ (more details...) |
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M_DEFAULT |
Specifies the default value; the default value is 100.0. |
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0.0 <= Value <= 100.0 |
Specifies the opacity of the point cloud . A 3D graphic with an opacity of 100.0 is completely opaque, while an opacity of 0.0 makes it completely transparent (invisible). (summarize)Specifies the opacity of the point cloud . (more details...) |
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M_SHADING + |
Sets the point cloud graphic's shading. Shaded 3D graphics are shown brighter or darker depending on the viewing angle, giving a visual indication of depth relative to the view in the 3D display. This setting is only applicable for meshed point cloud containers. More advanced shading settings might require a more powerful GPU to maintain acceptable performance, especially if a large number of 3D graphics are shown at once. (summarize)Sets the point cloud graphic's shading. (more details...) |
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M_DEFAULT |
Same as M_GOURAUD. |
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M_FLAT |
Specifies that the plane graphic is displayed with flat shading. Each face of the 3D graphic's mesh is shown with a single brightness level based on its normal relative to the view. The faces of the 3D graphic's mesh are clearly distinguishable with this setting, because flat shading does not perform any smoothing. (summarize)Specifies that the plane graphic is displayed with flat shading. (more details...) |
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M_GOURAUD |
Specifies that the plane graphic is displayed with Gouraud shading. The triangles that make up the faces of the 3D graphic's mesh are shown with smooth shading, calculated by interpolating the brightness level between each vertex based on the triangle's normal relative to the view. The faces of the 3D graphic's mesh are typically distinguishable with this setting, but some smoothing is involved. (summarize)Specifies that the plane graphic is displayed with Gouraud shading. (more details...) |
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M_NONE |
Specifies that the plane graphic is displayed without shading. |
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M_PHONG |
Specifies that the plane graphic is displayed with Phong shading. The 3D graphic is shaded smoothly based on a complex reflection model. The faces of the 3D graphic's mesh are typically not distinguishable with this setting, because the surface of the mesh is shown with advanced smoothing. (summarize)Specifies that the plane graphic is displayed with Phong shading. (more details...) |
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M_THICKNESS + |
Sets the thickness of the point cloud's points in the 3D world, on screen. INQ (summarize)Sets the thickness of the point cloud's points in the 3D world, on screen. INQ (more details...) |
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M_DEFAULT |
Specifies the default value; the default value is 1 pixel. |
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Value >= 0.0 |
Specifies the point/line thickness, in pixels. |
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M_VISIBLE + |
Sets the visibility of the point cloud. Invisible 3D graphics do not count towards the 3D graphics list's bounding box. INQ (summarize)Sets the visibility of the point cloud. INQ (more details...) |
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M_DEFAULT |
Same as M_TRUE. |
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M_FALSE |
Specifies that the 3D graphic is not visible. |
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M_TRUE |
Specifies that the 3D graphic is visible. |
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Graphics list ID
with Label specifying a graphic of type M_GRAPHIC_TYPE_POLYGON |
Specifies a 3D graphics list, allocated using M3dgraAlloc(), and a polygon graphic specified by the Label parameter. (summarize)Specifies a 3D graphics list, allocated using M3dgraAlloc(), and a polygon graphic specified by the Label parameter. (more details...) |
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M_APPEARANCE + |
Sets the appearance of the polygon graphic on display as a solid surface, wireframe, or points. The color of the points, wireframe, and the outline is determined by M_COLOR, while the color of the solid surface is determined by M_FILL_COLOR. INQ (summarize)Sets the appearance of the polygon graphic on display as a solid surface, wireframe, or points. INQ (more details...) |
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M_DEFAULT |
Same as M_SOLID. |
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M_POINTS |
Specifies a points appearance. The polygon graphic appears as a set of points representing its vertices. (summarize)Specifies a points appearance. (more details...) |
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M_SOLID |
Specifies a solid appearance. |
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M_SOLID_WITH_WIREFRAME |
Specifies a solid appearance with a wireframe. |
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M_WIREFRAME |
Specifies a wireframe appearance. The polygon graphic appears as a set of lines connecting its vertices. (summarize)Specifies a wireframe appearance. (more details...) |
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M_COLOR + |
Sets the color of the points and lines of the polygon graphic. INQ (summarize)Sets the color of the points and lines of the polygon graphic. INQ (more details...) |
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M_DEFAULT |
Same as M_COLOR_WHITE. |
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Specifies the RGB value to use as the 3D graphic's color. (summarize)Specifies the RGB value to use as the 3D graphic's color. (more details...) |
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Parameters | |||||||||||||||||||||||||||||||||||||||
Specifies the red component, as a value between 0 and 255. |
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Specifies the green component, as a value between 0 and 255. |
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Specifies the blue component, as a value between 0 and 255. |
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M_COLOR_BLACK |
Specifies the color black. |
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M_COLOR_BLUE |
Specifies the color blue. |
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M_COLOR_BRIGHT_GRAY |
Specifies the color bright gray. |
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M_COLOR_CYAN |
Specifies the color cyan. |
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M_COLOR_DARK_BLUE |
Specifies the color dark blue. |
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M_COLOR_DARK_CYAN |
Specifies the color dark cyan. |
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M_COLOR_DARK_GREEN |
Specifies the color dark green. |
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M_COLOR_DARK_MAGENTA |
Specifies the color dark magenta. |
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M_COLOR_DARK_RED |
Specifies the color dark red. |
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M_COLOR_DARK_YELLOW |
Specifies the color dark yellow. |
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M_COLOR_GRAY |
Specifies the color gray. |
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M_COLOR_GREEN |
Specifies the color green. |
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M_COLOR_LIGHT_BLUE |
Specifies the color light blue. |
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M_COLOR_LIGHT_GRAY |
Specifies the color light gray. |
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M_COLOR_LIGHT_GREEN |
Specifies the color light green. |
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M_COLOR_LIGHT_WHITE |
Specifies the color light white. |
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M_COLOR_MAGENTA |
Specifies the color magenta. |
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M_COLOR_RED |
Specifies the color red. |
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M_COLOR_WHITE |
Specifies the color white. |
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M_COLOR_YELLOW |
Specifies the color yellow. |
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M_COLOR_USE_TEXTURE + |
Specifies whether to fill the polygon with a texture. If the polygon has no texture buffer, M_FILL_COLOR is used regardless of this setting. INQ (summarize)Specifies whether to fill the polygon with a texture. INQ (more details...) |
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M_DEFAULT |
Same as M_TRUE. |
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M_FALSE |
Specifies to fill the polygon with M_FILL_COLOR. |
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M_TRUE |
Specifies to fill the polygon with a texture buffer. |
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M_FILL_COLOR + |
Sets the color of the solid surfaces of the polygon graphic. INQ (summarize)Sets the color of the solid surfaces of the polygon graphic. INQ (more details...) |
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M_DEFAULT |
Same as M_SAME_AS_COLOR. |
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Specifies the RGB value to use as the 3D graphic's color. (summarize)Specifies the RGB value to use as the 3D graphic's color. (more details...) |
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Parameters | |||||||||||||||||||||||||||||||||||||||
Specifies the red component, as a value between 0 and 255. |
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Specifies the green component, as a value between 0 and 255. |
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Specifies the blue component, as a value between 0 and 255. |
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M_COLOR_BLACK |
Specifies the color black. |
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M_COLOR_BLUE |
Specifies the color blue. |
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M_COLOR_BRIGHT_GRAY |
Specifies the color bright gray. |
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M_COLOR_CYAN |
Specifies the color cyan. |
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M_COLOR_DARK_BLUE |
Specifies the color dark blue. |
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M_COLOR_DARK_CYAN |
Specifies the color dark cyan. |
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M_COLOR_DARK_GREEN |
Specifies the color dark green. |
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M_COLOR_DARK_MAGENTA |
Specifies the color dark magenta. |
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M_COLOR_DARK_RED |
Specifies the color dark red. |
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M_COLOR_DARK_YELLOW |
Specifies the color dark yellow. |
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M_COLOR_GRAY |
Specifies the color gray. |
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M_COLOR_GREEN |
Specifies the color green. |
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M_COLOR_LIGHT_BLUE |
Specifies the color light blue. |
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M_COLOR_LIGHT_GRAY |
Specifies the color light gray. |
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M_COLOR_LIGHT_GREEN |
Specifies the color light green. |
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M_COLOR_LIGHT_WHITE |
Specifies the color light white. |
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M_COLOR_MAGENTA |
Specifies the color magenta. |
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M_COLOR_RED |
Specifies the color red. |
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M_COLOR_YELLOW |
Specifies the color yellow. |
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M_SAME_AS_COLOR |
Specifies to use the same color specified by M_COLOR. |
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M_KEYING_COLOR + |
Sets the pixel value to display as transparent for the polygon graphic. This setting is only used if the polygon is filled with a texture buffer. Any portion of the polygon graphic that would be displayed with this color is instead made transparent, regardless of the polygon graphic's M_OPACITY setting. This can be used to cut out parts of a polygon graphic. INQ (summarize)Sets the pixel value to display as transparent for the polygon graphic. INQ (more details...) |
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M_DEFAULT |
Same as M_NONE. |
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Specifies the RGB value to use as the texture's keying value. (summarize)Specifies the RGB value to use as the texture's keying value. (more details...) |
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Parameters | |||||||||||||||||||||||||||||||||||||||
Specifies the red component, as a value between 0 and 255. |
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Specifies the green component, as a value between 0 and 255. |
|||||||||||||||||||||||||||||||||||||||
Specifies the blue component, as a value between 0 and 255. |
|||||||||||||||||||||||||||||||||||||||
M_COLOR_BLACK |
Specifies the color black. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_BLUE |
Specifies the color blue. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_BRIGHT_GRAY |
Specifies the color bright gray. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_CYAN |
Specifies the color cyan. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_BLUE |
Specifies the color dark blue. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_CYAN |
Specifies the color dark cyan. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_GREEN |
Specifies the color dark green. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_MAGENTA |
Specifies the color dark magenta. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_RED |
Specifies the color dark red. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_YELLOW |
Specifies the color dark yellow. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_GRAY |
Specifies the color gray. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_GREEN |
Specifies the color green. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_BLUE |
Specifies the color light blue. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_GRAY |
Specifies the color light gray. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_GREEN |
Specifies the color light green. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_WHITE |
Specifies the color light white. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_MAGENTA |
Specifies the color magenta. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_RED |
Specifies the color red. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_WHITE |
Specifies the color white. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_YELLOW |
Specifies the color yellow. |
||||||||||||||||||||||||||||||||||||||
M_NONE |
Specifies that the texture does not have a keying value. |
||||||||||||||||||||||||||||||||||||||
0 <= Value <= 255 |
Specifies a grayscale keying value, used when the texture is a 1-band buffer. |
||||||||||||||||||||||||||||||||||||||
M_OPACITY + |
Sets the opacity of the polygon graphic. INQ (summarize)Sets the opacity of the polygon graphic. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
M_DEFAULT |
Specifies the default value; the default value is 100.0. |
||||||||||||||||||||||||||||||||||||||
0.0 <= Value <= 100.0 |
Specifies the opacity of the polygon graphic. A 3D graphic with an opacity of 100.0 is completely opaque, while an opacity of 0.0 makes it completely transparent (invisible). (summarize)Specifies the opacity of the polygon graphic. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_SHADING + |
Sets the polygon graphic's shading. Shaded 3D graphics are shown brighter or darker depending on the viewing angle, giving a visual indication of depth relative to the view in the 3D display. More advanced shading settings might require a more powerful GPU to maintain acceptable performance, especially if a large number of 3D graphics are shown at once. INQ (summarize)Sets the polygon graphic's shading. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
M_DEFAULT |
Same as M_GOURAUD. |
||||||||||||||||||||||||||||||||||||||
M_FLAT |
Specifies that the polygon graphic is displayed with flat shading. Each face of the 3D graphic's mesh is shown with a single brightness level based on its normal relative to the view. The faces of the 3D graphic's mesh are clearly distinguishable with this setting, because flat shading does not perform any smoothing. (summarize)Specifies that the polygon graphic is displayed with flat shading. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_GOURAUD |
Specifies that the polygon graphic is displayed with Gouraud shading. The triangles that make up the faces of the 3D graphic's mesh are shown with smooth shading, calculated by interpolating the brightness level between each vertex based on the triangle's normal relative to the view. The faces of the 3D graphic's mesh are typically distinguishable with this setting, but some smoothing is involved. (summarize)Specifies that the polygon graphic is displayed with Gouraud shading. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_NONE |
Specifies that the polygon graphic is displayed without shading. |
||||||||||||||||||||||||||||||||||||||
M_PHONG |
Specifies that the polygon graphic is displayed with Phong shading. The 3D graphic is shaded smoothly based on a complex reflection model. The faces of the 3D graphic's mesh are typically not distinguishable with this setting, because the surface of the mesh is shown with advanced smoothing. (summarize)Specifies that the polygon graphic is displayed with Phong shading. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_THICKNESS + |
Sets the thickness of the points/lines of the polygon graphic in the 3D world, on screen. INQ (summarize)Sets the thickness of the points/lines of the polygon graphic in the 3D world, on screen. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
M_DEFAULT |
Specifies the default value; the default value is 1 pixel. |
||||||||||||||||||||||||||||||||||||||
Value >= 0.0 |
Specifies the point/line thickness, in pixels. |
||||||||||||||||||||||||||||||||||||||
M_VISIBLE + |
Sets the visibility of the polygon graphic. Invisible 3D graphics do not count towards the 3D graphics list's bounding box. INQ (summarize)Sets the visibility of the polygon graphic. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
M_DEFAULT |
Same as M_TRUE. |
||||||||||||||||||||||||||||||||||||||
M_FALSE |
Specifies that the 3D graphic is not visible. |
||||||||||||||||||||||||||||||||||||||
M_TRUE |
Specifies that the 3D graphic is visible. |
||||||||||||||||||||||||||||||||||||||
Graphics list ID
with Label specifying a graphic of type M_GRAPHIC_TYPE_SPHERE |
Specifies a 3D graphics list, allocated using M3dgraAlloc(), and a sphere graphic specified by the Label parameter. (summarize)Specifies a 3D graphics list, allocated using M3dgraAlloc(), and a sphere graphic specified by the Label parameter. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_APPEARANCE + |
Sets the appearance of the sphere graphic on display as a solid surface, wireframe, or points. The color of the points, wireframe, and the outline is determined by M_COLOR, while the color of the solid surface is determined by M_FILL_COLOR. INQ (summarize)Sets the appearance of the sphere graphic on display as a solid surface, wireframe, or points. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
M_DEFAULT |
Same as M_SOLID. |
||||||||||||||||||||||||||||||||||||||
M_POINTS |
Specifies a points appearance. The sphere graphic appears as a set of points representing its vertices. (summarize)Specifies a points appearance. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_SOLID |
Specifies a solid appearance. |
||||||||||||||||||||||||||||||||||||||
M_SOLID_WITH_WIREFRAME |
Specifies a solid appearance with a wireframe. |
||||||||||||||||||||||||||||||||||||||
M_WIREFRAME |
Specifies a wireframe appearance. The sphere graphic appears as a set of lines connecting its vertices. (summarize)Specifies a wireframe appearance. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_COLOR + |
Sets the color of the points and lines of the sphere graphic. INQ (summarize)Sets the color of the points and lines of the sphere graphic. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
M_DEFAULT |
Same as M_COLOR_WHITE. |
||||||||||||||||||||||||||||||||||||||
Specifies the RGB value to use as the 3D graphic's color. (summarize)Specifies the RGB value to use as the 3D graphic's color. (more details...) |
|||||||||||||||||||||||||||||||||||||||
Parameters | |||||||||||||||||||||||||||||||||||||||
Specifies the red component, as a value between 0 and 255. |
|||||||||||||||||||||||||||||||||||||||
Specifies the green component, as a value between 0 and 255. |
|||||||||||||||||||||||||||||||||||||||
Specifies the blue component, as a value between 0 and 255. |
|||||||||||||||||||||||||||||||||||||||
M_COLOR_BLACK |
Specifies the color black. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_BLUE |
Specifies the color blue. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_BRIGHT_GRAY |
Specifies the color bright gray. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_CYAN |
Specifies the color cyan. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_BLUE |
Specifies the color dark blue. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_CYAN |
Specifies the color dark cyan. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_GREEN |
Specifies the color dark green. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_MAGENTA |
Specifies the color dark magenta. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_RED |
Specifies the color dark red. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_YELLOW |
Specifies the color dark yellow. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_GRAY |
Specifies the color gray. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_GREEN |
Specifies the color green. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_BLUE |
Specifies the color light blue. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_GRAY |
Specifies the color light gray. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_GREEN |
Specifies the color light green. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_WHITE |
Specifies the color light white. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_MAGENTA |
Specifies the color magenta. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_RED |
Specifies the color red. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_WHITE |
Specifies the color white. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_YELLOW |
Specifies the color yellow. |
||||||||||||||||||||||||||||||||||||||
M_FILL_COLOR + |
Sets the color of the solid surfaces of the sphere graphic. INQ (summarize)Sets the color of the solid surfaces of the sphere graphic. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
M_DEFAULT |
Same as M_SAME_AS_COLOR. |
||||||||||||||||||||||||||||||||||||||
Specifies the RGB value to use as the 3D graphic's color. (summarize)Specifies the RGB value to use as the 3D graphic's color. (more details...) |
|||||||||||||||||||||||||||||||||||||||
Parameters | |||||||||||||||||||||||||||||||||||||||
Specifies the red component, as a value between 0 and 255. |
|||||||||||||||||||||||||||||||||||||||
Specifies the green component, as a value between 0 and 255. |
|||||||||||||||||||||||||||||||||||||||
Specifies the blue component, as a value between 0 and 255. |
|||||||||||||||||||||||||||||||||||||||
M_COLOR_BLACK |
Specifies the color black. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_BLUE |
Specifies the color blue. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_BRIGHT_GRAY |
Specifies the color bright gray. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_CYAN |
Specifies the color cyan. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_BLUE |
Specifies the color dark blue. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_CYAN |
Specifies the color dark cyan. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_GREEN |
Specifies the color dark green. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_MAGENTA |
Specifies the color dark magenta. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_RED |
Specifies the color dark red. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_YELLOW |
Specifies the color dark yellow. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_GRAY |
Specifies the color gray. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_GREEN |
Specifies the color green. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_BLUE |
Specifies the color light blue. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_GRAY |
Specifies the color light gray. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_GREEN |
Specifies the color light green. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_WHITE |
Specifies the color light white. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_MAGENTA |
Specifies the color magenta. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_RED |
Specifies the color red. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_YELLOW |
Specifies the color yellow. |
||||||||||||||||||||||||||||||||||||||
M_SAME_AS_COLOR |
Specifies to use the same color specified by M_COLOR. |
||||||||||||||||||||||||||||||||||||||
M_GRAPHIC_RESOLUTION + |
Sets the resolution of the sphere graphic's mesh. This is the number of latitudinal and longitudinal subdivisions on the sphere graphic. Higher graphic resolutions settings might require a more powerful GPU to maintain acceptable performance, especially if a large number of 3D graphics are shown at once. INQ (summarize)Sets the resolution of the sphere graphic's mesh. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
M_DEFAULT |
Specifies the default value; the default value is 64. |
||||||||||||||||||||||||||||||||||||||
Value >= 3 |
Specifies the number of latitudinal and longitudinal subdivisions on the sphere graphic. |
||||||||||||||||||||||||||||||||||||||
M_OPACITY + |
Sets the opacity of the sphere graphic. INQ (summarize)Sets the opacity of the sphere graphic. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
M_DEFAULT |
Specifies the default value; the default value is 100.0. |
||||||||||||||||||||||||||||||||||||||
0.0 <= Value <= 100.0 |
Specifies the opacity of the sphere graphic. A 3D graphic with an opacity of 100.0 is completely opaque, while an opacity of 0.0 makes it completely transparent (invisible). (summarize)Specifies the opacity of the sphere graphic. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_RADIUS + |
Inquires the sphere graphic's radius. INQ (summarize)Inquires the sphere graphic's radius. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
Value > 0.0 |
Specifies the sphere graphic's radius, in world units. |
||||||||||||||||||||||||||||||||||||||
M_SHADING + |
Sets the sphere graphic's shading. Shaded 3D graphics are shown brighter or darker depending on the viewing angle, giving a visual indication of depth relative to the view in the 3D display. More advanced shading settings might require a more powerful GPU to maintain acceptable performance, especially if a large number of 3D graphics are shown at once. INQ (summarize)Sets the sphere graphic's shading. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
M_DEFAULT |
Same as M_GOURAUD. |
||||||||||||||||||||||||||||||||||||||
M_FLAT |
Specifies that the sphere graphic is displayed with flat shading. Each face of the 3D graphic's mesh is shown with a single brightness level based on its normal relative to the view. The faces of the 3D graphic's mesh are clearly distinguishable with this setting, because flat shading does not perform any smoothing. (summarize)Specifies that the sphere graphic is displayed with flat shading. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_GOURAUD |
Specifies that the sphere graphic is displayed with Gouraud shading. The triangles that make up the faces of the 3D graphic's mesh are shown with smooth shading, calculated by interpolating the brightness level between each vertex based on the triangle's normal relative to the view. The faces of the 3D graphic's mesh are typically distinguishable with this setting, but some smoothing is involved. (summarize)Specifies that the sphere graphic is displayed with Gouraud shading. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_NONE |
Specifies that the sphere graphic is displayed without shading. |
||||||||||||||||||||||||||||||||||||||
M_PHONG |
Specifies that the sphere graphic is displayed with Phong shading. The 3D graphic is shaded smoothly based on a complex reflection model. The faces of the 3D graphic's mesh are typically not distinguishable with this setting, because the surface of the mesh is shown with advanced smoothing. (summarize)Specifies that the sphere graphic is displayed with Phong shading. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_THICKNESS + |
Sets the thickness of the points/lines of the sphere graphic in the 3D world, on screen. INQ (summarize)Sets the thickness of the points/lines of the sphere graphic in the 3D world, on screen. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
M_DEFAULT |
Specifies the default value; the default value is 1 pixel. |
||||||||||||||||||||||||||||||||||||||
Value >= 0.0 |
Specifies the point/line thickness, in pixels. |
||||||||||||||||||||||||||||||||||||||
M_VISIBLE + |
Sets the visibility of the sphere graphic. Invisible 3D graphics do not count towards the 3D graphics list's bounding box. INQ (summarize)Sets the visibility of the sphere graphic. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
M_DEFAULT |
Same as M_TRUE. |
||||||||||||||||||||||||||||||||||||||
M_FALSE |
Specifies that the 3D graphic is not visible. |
||||||||||||||||||||||||||||||||||||||
M_TRUE |
Specifies that the 3D graphic is visible. |
||||||||||||||||||||||||||||||||||||||
Graphics list ID with
Label specifying a graphic of type M_GRAPHIC_TYPE_TEXT |
Specifies a 3D graphics list, allocated using M3dgraAlloc(), and a text graphic specified by the Label parameter. (summarize)Specifies a 3D graphics list, allocated using M3dgraAlloc(), and a text graphic specified by the Label parameter. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_BACKGROUND_COLOR + |
Sets the text graphic's background color. INQ (summarize)Sets the text graphic's background color. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
M_DEFAULT |
Same as M_COLOR_BLACK. |
||||||||||||||||||||||||||||||||||||||
Specifies the RGB value to use as the text graphic's background color. (summarize)Specifies the RGB value to use as the text graphic's background color. (more details...) |
|||||||||||||||||||||||||||||||||||||||
Parameters | |||||||||||||||||||||||||||||||||||||||
Specifies the red component, as a value between 0 and 255. |
|||||||||||||||||||||||||||||||||||||||
Specifies the green component, as a value between 0 and 255. |
|||||||||||||||||||||||||||||||||||||||
Specifies the blue component, as a value between 0 and 255. |
|||||||||||||||||||||||||||||||||||||||
M_COLOR_BLACK |
Specifies the color black. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_BLUE |
Specifies the color blue. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_BRIGHT_GRAY |
Specifies the color bright gray. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_CYAN |
Specifies the color cyan. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_BLUE |
Specifies the color dark blue. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_CYAN |
Specifies the color dark cyan. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_GREEN |
Specifies the color dark green. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_MAGENTA |
Specifies the color dark magenta. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_RED |
Specifies the color dark red. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_DARK_YELLOW |
Specifies the color dark yellow. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_GRAY |
Specifies the color gray. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_GREEN |
Specifies the color green. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_BLUE |
Specifies the color light blue. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_GRAY |
Specifies the color light gray. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_GREEN |
Specifies the color light green. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_LIGHT_WHITE |
Specifies the color light white. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_MAGENTA |
Specifies the color magenta. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_RED |
Specifies the color red. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_WHITE |
Specifies the color white. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_YELLOW |
Specifies the color yellow. |
||||||||||||||||||||||||||||||||||||||
M_BACKGROUND_MODE + |
Sets the text graphic's background mode. You can specify the background color using M_BACKGROUND_COLOR. INQ (summarize)Sets the text graphic's background mode. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
M_DEFAULT |
Same as M_TRANSPARENT. |
||||||||||||||||||||||||||||||||||||||
M_OPAQUE |
Specifies that the background of the text graphic is filled with the current background color. |
||||||||||||||||||||||||||||||||||||||
M_TRANSPARENT |
Specifies that the text graphic does not have a background. |
||||||||||||||||||||||||||||||||||||||
M_COLOR + |
Sets the text graphic's text color. INQ (summarize)Sets the text graphic's text color. INQ (more details...) |
||||||||||||||||||||||||||||||||||||||
M_DEFAULT |
Same as M_COLOR_WHITE. |
||||||||||||||||||||||||||||||||||||||
Specifies the RGB value to use as the 3D graphic's color. (summarize)Specifies the RGB value to use as the 3D graphic's color. (more details...) |
|||||||||||||||||||||||||||||||||||||||
Parameters | |||||||||||||||||||||||||||||||||||||||
Specifies the red component, as a value between 0 and 255. |
|||||||||||||||||||||||||||||||||||||||
Specifies the green component, as a value between 0 and 255. |
|||||||||||||||||||||||||||||||||||||||
Specifies the blue component, as a value between 0 and 255. |
|||||||||||||||||||||||||||||||||||||||
M_COLOR_BLACK |
Specifies the color black. |
||||||||||||||||||||||||||||||||||||||
M_COLOR_BLUE |
Specifies the color blue. |
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M_COLOR_BRIGHT_GRAY |
Specifies the color bright gray. |
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M_COLOR_CYAN |
Specifies the color cyan. |
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M_COLOR_DARK_BLUE |
Specifies the color dark blue. |
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M_COLOR_DARK_CYAN |
Specifies the color dark cyan. |
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M_COLOR_DARK_GREEN |
Specifies the color dark green. |
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M_COLOR_DARK_MAGENTA |
Specifies the color dark magenta. |
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M_COLOR_DARK_RED |
Specifies the color dark red. |
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M_COLOR_DARK_YELLOW |
Specifies the color dark yellow. |
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M_COLOR_GRAY |
Specifies the color gray. |
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M_COLOR_GREEN |
Specifies the color green. |
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M_COLOR_LIGHT_BLUE |
Specifies the color light blue. |
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M_COLOR_LIGHT_GRAY |
Specifies the color light gray. |
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M_COLOR_LIGHT_GREEN |
Specifies the color light green. |
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M_COLOR_LIGHT_WHITE |
Specifies the color light white. |
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M_COLOR_MAGENTA |
Specifies the color magenta. |
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M_COLOR_RED |
Specifies the color red. |
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M_COLOR_WHITE |
Specifies the color white. |
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M_COLOR_YELLOW |
Specifies the color yellow. |
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M_FONT + |
Sets the font of the text graphic. INQ (summarize)Sets the font of the text graphic. INQ (more details...) |
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Specifies the font. In this case, MIL will use TrueType and Unicode features to draw text. This allows you to draw text using different sizes and TrueType fonts installed on your computer. This also allows you to draw any Unicode text (depending on the font). (summarize)Specifies the font. (more details...) |
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Parameters | |||||||||||||||||||||||||||||||||||||||
Specifies either a font and its features or a path to a font. |
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M_FONT_AUTO_SELECT + |
Sets the automatic font selection behavior of the text graphic. If automatic font selection is enabled, MIL searches for a suitable font to draw the text if the currently selected font (set using M_FONT) does not support the character code. MIL will first attempt to make its selection from already used fonts, and then from system fonts. INQ (summarize)Sets the automatic font selection behavior of the text graphic. INQ (more details...) |
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M_DEFAULT |
Same as M_ENABLE. |
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M_DISABLE |
Specifies that MIL will not search for a suitable font. An error is returned if the character code cannot be drawn using the current TrueType font. (summarize)Specifies that MIL will not search for a suitable font. (more details...) |
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M_ENABLE |
Specifies that MIL will search for a suitable font. |
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M_FONT_SIZE + |
Sets the font size of the text graphic. INQ (summarize)Sets the font size of the text graphic. INQ (more details...) |
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M_DEFAULT |
Specifies the default value; the default value is 1. |
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Value > 0.0 |
Specifies the font size. This is the height of one line of text, in world units. (summarize)Specifies the font size. (more details...) |
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M_GRAPHIC_TEXT + |
Sets the text of the text graphic. INQ (summarize)Sets the text of the text graphic. INQ (more details...) |
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"String" |
Specifies the address of the null-terminated (\0) ASCII string to be displayed. |
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M_OPACITY + |
Sets the opacity of the text graphic. INQ (summarize)Sets the opacity of the text graphic. INQ (more details...) |
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M_DEFAULT |
Specifies the default value; the default value is 100.0. |
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0.0 <= Value <= 100.0 |
Specifies the opacity of the text graphic. A 3D graphic with an opacity of 100.0 is completely opaque, while an opacity of 0.0 makes it completely transparent (invisible). (summarize)Specifies the opacity of the text graphic. (more details...) |
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M_TEXT_ALIGN_HORIZONTAL + |
Sets the horizontal justification of the text of the text graphic. This also affects the alignment of the text relative to the origin of the text graphic. INQ (summarize)Sets the horizontal justification of the text of the text graphic. INQ (more details...) |
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M_DEFAULT |
Same as M_LEFT. |
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M_CENTER |
Specifies that the text is horizontally centered. |
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M_LEFT |
Specifies that the text is left-aligned. |
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M_RIGHT |
Specifies that the text is right-aligned. |
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M_TEXT_ALIGN_VERTICAL + |
Sets the vertical justification of the text of the text graphic. This also affects the alignment of the text relative to the origin of the text graphic. INQ (summarize)Sets the vertical justification of the text of the text graphic. INQ (more details...) |
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M_DEFAULT |
Same as M_TOP. |
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M_BOTTOM |
Specifies that the text is bottom-aligned. |
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M_CENTER |
Specifies that the text is vertically centered. |
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M_TOP |
Specifies that the text is top-aligned. |
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M_TEXT_BORDER + |
Sets borders around the text. Note that the possible settings can be combined. For example, to draw a box around the text, specify M_TOP + M_BOTTOM + M_LEFT + M_RIGHT. INQ (summarize)Sets borders around the text. INQ (more details...) |
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M_DEFAULT |
Same as M_NONE. |
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M_BOTTOM |
Specifies that a line is drawn underneath the text. |
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M_LEFT |
Specifies that a line is drawn to the left of the text. |
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M_NONE |
Specifies that no border is drawn around the text. This setting cannot be combined with any other setting. (summarize)Specifies that no border is drawn around the text. (more details...) |
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M_RIGHT |
Specifies that a line is drawn to the right of the text. |
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M_TOP |
Specifies that a line is drawn above the text. |
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M_TEXT_DIRECTION + |
Sets the direction to draw the text graphic. INQ (summarize)Sets the direction to draw the text graphic. INQ (more details...) |
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M_DEFAULT |
Same as M_LEFT_TO_RIGHT. |
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M_LEFT_TO_RIGHT |
Specifies that text will be drawn from left to right. |
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M_RIGHT_TO_LEFT |
Specifies that text will be drawn from right to left. |
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M_TEXT_SHADING + |
Sets the shading of the text graphic. Shaded 3D graphics are shown brighter or darker depending on the viewing angle, giving a visual indication of depth relative to the view in the 3D display. More advanced shading settings might require a more powerful GPU to maintain acceptable performance, especially if a large number of 3D graphics are shown at once. (summarize)Sets the shading of the text graphic. (more details...) |
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M_DEFAULT |
Same as M_NONE. |
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M_FLAT |
Specifies that the text graphic is displayed with flat shading. The text graphic's mesh is shown with a single brightness level based on its normal relative to the view. The faces of the text graphic's mesh are clearly distinguishable with this setting, because flat shading does not perform any smoothing. (summarize)Specifies that the text graphic is displayed with flat shading. (more details...) |
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M_GOURAUD |
Specifies that the text graphic is displayed with Gouraud shading. The triangles that make up the faces of the text graphic's mesh are shown with smooth shading, calculated by interpolating the brightness level between each vertex based on the triangle's normal relative to the view. The faces of the text graphic's mesh are typically distinguishable with this setting, but some smoothing is involved. (summarize)Specifies that the text graphic is displayed with Gouraud shading. (more details...) |
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M_NONE |
Specifies that the text graphic is displayed without shading. |
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M_PHONG |
Specifies that the text graphic is displayed with Phong shading. The text graphic is shaded smoothly based on a complex reflection model. The faces of the text graphic's mesh are typically not distinguishable with this setting, because the surface of the mesh is shown with advanced smoothing. (summarize)Specifies that the text graphic is displayed with Phong shading. (more details...) |
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M_VISIBLE + |
Sets the visibility of the text graphic. Invisible 3D graphics do not count towards the 3D graphics list's bounding box. INQ (summarize)Sets the visibility of the text graphic. INQ (more details...) |
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M_DEFAULT |
Same as M_TRUE. |
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M_FALSE |
Specifies that the 3D graphic is not visible. |
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M_TRUE |
Specifies that the 3D graphic is visible. |
1 If you are passing the value in a variable, don't enclose it in MIL_TEXT().
You can add the following value to the above-mentioned values to set the control type for the 3D graphic specified by Label and for all of its children recursively.
For setting a control value recursively
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Description | ||||||||||||||||||||||||||||||||||||||
M_RECURSIVE |
Sets the specified control type of the 3D graphic specified by the Label parameter, and that of all of its children recursively, to the specified control value. Note that when M_RECURSIVE is used, the 3D graphic specified by the Label parameter does not need to support the control type itself. This only sets the control type of the 3D graphics that can support it. Note that this is only available if Label specifies the label of a 3D graphic, or the root node. (summarize)Sets the specified control type of the 3D graphic specified by the Label parameter, and that of all of its children recursively, to the specified control value. (more details...) |
void M3dgraControlInt64
(MIL_ID List3dgraId,
MIL_INT64 Label,
MIL_INT64 ControlType,
MIL_INT64 ControlValue)
Parameters
List3dgraId See List3dgraId of the main function for a description. Label See Label of the main function for a description. ControlType See ControlType of the main function for a description. ControlValue See ControlValue of the main function for a description. |
void M3dgraControlDouble
(MIL_ID List3dgraId,
MIL_INT64 Label,
MIL_INT64 ControlType,
MIL_DOUBLE ControlValue)
Parameters
List3dgraId See List3dgraId of the main function for a description. Label See Label of the main function for a description. ControlType See ControlType of the main function for a description. ControlValue See ControlValue of the main function for a description. |
Header | Include mil.h. |
Library | Use mil.lib; mil3d.lib. |
DLL | Requires mil.dll; mil3d.dll. |