MIL_ID List3dgraId, | //in |
MIL_INT64 ParentLabel, | //in |
MIL_INT64 CreationMode, | //in |
MIL_INT NumPoints, | //in |
const MIL_DOUBLE *CoordXArrayPtr, | //in |
const MIL_DOUBLE *CoordYArrayPtr, | //in |
const MIL_DOUBLE *CoordZArrayPtr, | //in |
const MIL_DOUBLE *TextureXArrayPtr, | //in |
const MIL_DOUBLE *TextureYArrayPtr, | //in |
MIL_ID TextureBufId, | //in |
MIL_INT64 ControlFlag | //in |
This function adds a polygon graphic to the specified 3D graphics list, allowing you to, for example, view the polygon graphic on a 3D display.
You must specify the label of the 3D graphic, in the 3D graphics list, to use as the parent of the polygon graphic. When the polygon graphic is added to the 3D graphics list's tree structure, it is added as a child under the specified parent. If the 3D graphics list is empty, the polygon graphic's parent must be the root node.
You must specify the coordinates of the polygon's vertices using CoordXArrayPtr, CoordYArrayPtr, and CoordZArrayPtr. The coordinates of the polygon's vertices are expressed in the coordinate system of the polygon graphic's parent.
The polygon graphic has its own coordinate system that represents the polygon's position and orientation with respect to its parent's coordinate system. Initially, the polygon graphic's position and orientation is the identity matrix. This means that the polygon graphic's position and orientation is the same as the position of its parent's coordinate system. You can change the position and orientation of the polygon graphic using M3dgraCopy() with M_TRANSFORMATION_MATRIX.
To modify or inquire 3D graphics list settings, use M3dgraControl() or M3dgraInquire(), respectively.
You can optionally specify an image buffer to use as a texture on the 3D polygon graphic using the TextureBufId parameter. In this case, you can specify the texture mapping using the TextureXArrayPtr and TextureYArrayPtr parameters. These parameters define the points in the texture image buffer to map to corresponding vertices in the polygon.
Note that the position (0,0) is the center of the top-left pixel of the texture image buffer. To specify the top-left corner of the first pixel, specify (-0.5,-0.5). For more information, see the Pixel units and the pixel coordinate system subsection of the Pixel and real-world units section of Chapter 2: Building an application.
Once the polygon is added, you can specify that a particular value in the texture indicates transparency (using M3dgraControl() with M_KEYING_COLOR. This can be used to cut out parts of the polygon graphic.
Specifies the label of the parent of the polygon graphic in the 3D graphics list.
For specifying the parent label
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Value | Description | ||||||||||||||||||||||||||||||||||||||
M_DEFAULT |
Same as M_ROOT_NODE. |
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M_ROOT_NODE |
Specifies the top-most node of the 3D graphics list. |
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Value >= 0 |
Specifies the label of the parent of the polygon graphic in the 3D graphics list. Label 0 is the 3D graphics list's root node. (summarize)Specifies the label of the parent of the polygon graphic in the 3D graphics list. (more details...) |
Specifies the number of vertices in the polygon.
When using a standard vector (std::vector) overload function in C++, you can pass M_DEFAULT to this parameter and MIL will automatically determine the size based on the number of items in the vector passed to the CoordXArrayPtr, CoordYArrayPtr, CoordZArrayPtr, TextureXArrayPtr, or TextureYArrayPtr parameter.
For specifying the number of vertices in the
polygon
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Value | Description | ||||||||||||||||||||||||||||||||||||||
Value >= 3 |
Specifies the number of vertices in the polygon. |
Specifies the list of X-coordinates of the vertices.
Specifies the list of Y-coordinates of the vertices.
Specifies the list of Z-coordinates of the vertices.
Specifies the list of X-coordinates of the points in the texture image that map to the specified vertices for the texture mapping.
TextureXArrayPtr and TextureYArrayPtr must either be pointers to arrays with the same number of values as NumPoints, or M_NULL.
If TextureXArrayPtr and TextureYArrayPtr are set to M_NULL, and TextureBufId is not set to M_NULL, MIL sets the texture mapping automatically. Each vertex is mapped to a corner of the image buffer, starting from the top left and moving counter-clockwise. If there are more than 4 vertices, this will result in multiple vertices mapped to the same position in the image buffer.
Typically, you should only rely on automatic texture mapping when creating a polygon 3D graphic that is a rectangle or triangle with the same aspect ratio as the texture image buffer. Otherwise, automatic texture mapping will result in the texture being displayed with distortion.
Specifies the list of Y-coordinates of the points in the texture image that map to the specified vertices for the texture mapping.
TextureXArrayPtr and TextureYArrayPtr must either be pointers to arrays with the same number of values as NumPoints, or M_NULL.
If TextureXArrayPtr and TextureYArrayPtr are set to M_NULL, and TextureBufId is not set to M_NULL, MIL sets the texture mapping automatically. Each vertex is mapped to a corner of the texture image buffer, starting from the top left and moving counter-clockwise. If there are more than 4 vertices, this will result in multiple vertices mapped to the same position in the image buffer.
Typically, you should only rely on automatic texture mapping when creating a polygon 3D graphic that is a rectangle or triangle with the same aspect ratio as the texture image buffer. Otherwise, automatic texture mapping will result in the texture being displayed with distortion.
Specifies the identifier of the image buffer to be used as a texture. The image buffer must be an 8-bit, unsigned, 1- or 3-band buffer.
To create a polygon graphic with no texture, set this parameter, as well as TextureXArrayPtr and TextureYArrayPtr, to M_NULL.
Note that setting TextureXArrayPtr and TextureYArrayPtr to M_NULL without setting TextureBufId to M_NULL will cause an error.
MIL_INT64 M3dgraPolygonDouble (MIL_ID List3dgraId,
MIL_INT64 ParentLabel,
MIL_INT64 CreationMode,
MIL_INT NumPoints,
const MIL_DOUBLE *CoordXArrayPtr,
const MIL_DOUBLE *CoordYArrayPtr,
const MIL_DOUBLE *CoordZArrayPtr,
const MIL_DOUBLE *TextureXArrayPtr,
const MIL_DOUBLE *TextureYArrayPtr,
MIL_ID TextureBufId,
MIL_INT64 ControlFlag)
Parameters
List3dgraId See List3dgraId of the main function for a description. ParentLabel See ParentLabel of the main function for a description. CreationMode See CreationMode of the main function for a description. NumPoints See NumPoints of the main function for a description. CoordXArrayPtr See CoordXArrayPtr of the main function for a description. CoordYArrayPtr See CoordYArrayPtr of the main function for a description. CoordZArrayPtr See CoordZArrayPtr of the main function for a description. TextureXArrayPtr See TextureXArrayPtr of the main function for a description. TextureYArrayPtr See TextureYArrayPtr of the main function for a description. TextureBufId See TextureBufId of the main function for a description. ControlFlag See ControlFlag of the main function for a description. |
MIL_INT64 M3dgraPolygonFloat (MIL_ID List3dgraId,
MIL_INT64 ParentLabel,
MIL_INT64 CreationMode,
MIL_INT NumPoints,
const MIL_FLOAT *CoordXArrayPtr,
const MIL_FLOAT *CoordYArrayPtr,
const MIL_FLOAT *CoordZArrayPtr,
const MIL_FLOAT *TextureXArrayPtr,
const MIL_FLOAT *TextureYArrayPtr,
MIL_ID TextureBufId,
MIL_INT64 ControlFlag)
Parameters
List3dgraId See List3dgraId of the main function for a description. ParentLabel See ParentLabel of the main function for a description. CreationMode See CreationMode of the main function for a description. NumPoints See NumPoints of the main function for a description. CoordXArrayPtr See CoordXArrayPtr of the main function for a description. CoordYArrayPtr See CoordYArrayPtr of the main function for a description. CoordZArrayPtr See CoordZArrayPtr of the main function for a description. TextureXArrayPtr See TextureXArrayPtr of the main function for a description. TextureYArrayPtr See TextureYArrayPtr of the main function for a description. TextureBufId See TextureBufId of the main function for a description. ControlFlag See ControlFlag of the main function for a description. |
Header | Include mil.h. |
Library | Use mil.lib; mil3d.lib. |
DLL | Requires mil.dll; mil3d.dll. |