Table: | For the data depth of the component |
+ combination: | For specifying the data type of the buffer |
Table: | For specifying the buffer usage |
+ combination: | For specifying the intended purpose of the image buffer |
+ combination: | For allocating an overscan region |
+ combination: | For specifying the compression type |
+ combination: | For specifying a storage format and a location specifier |
+ combination: | For specifying that the buffer is FPGA accessible |
+ combination: | For specifying a storage format for color buffers |
+ combination: | For specifying a planar color buffer format |
+ combination: | For specifying a packed color buffer format |
+ combination: | For specifying a packed or planar color buffer format |
+ combination: | For specifying a location for a buffer |
+ combination: | For specifying a memory bank to be used |
+ combination: | For specifying a location in a specific type of memory |
+ combination: | For specifying the attribute of the specified physical memory type |
MIL_ID ContainerBufId, | //in |
MIL_INT SizeBand, | //in |
MIL_INT SizeX, | //in |
MIL_INT SizeY, | //in |
MIL_INT Type, | //in |
MIL_INT64 Attribute, | //in |
MIL_INT64 ComponentType, | //in |
MIL_ID *ComponentIdPtr | //out |
This function allocates a buffer and adds it as a component of a container. The buffer is allocated on the same system as the container.
Note that typically you do not need to manually allocate components. MIL typically allocates/reallocates components as required when the container is used as a destination for a grabbing or processing function.
After allocating the component, you should check that the operation was successful (either using MappGetError(), or by verifying that the buffer identifier returned is not Null).
When the component is no longer required, free it using MbufFreeComponent() or free its container using MbufFree().
Note that in some cases, a component allocated using MbufAllocComponent() might be freed and reallocated automatically if its container is the destination for a MIL function (such as a grabbing or 3D processing function). If the buffer is reallocated, its MIL identifier will change. If you need to access the component directly using its MIL buffer identifier, you should inquire its MIL identifier (using MbufInquireContainer() with M_COMPONENT_ID) any time its container is passed as the destination of a MIL function.
Specifies the number of (x,y) surfaces (also called bands) to allocate to the buffer. When allocating a buffer to store color, specify one band for each color, or other type of data, that the buffer needs to store (for example, monochrome images require one color band; RGB color images require three color bands). This parameter can be set to any non-zero integer value. However, in general, only 1- and 3-band buffers are allowed.
Specifies the buffer width. The units are determined by the selected buffer attribute. For example, if the buffer has an image buffer attribute, width is specified in pixels.
Specifies the buffer height. The units are determined by the selected buffer attribute. For example, if the buffer has an image buffer attribute, height is specified in pixels.
Specifies a combination of two values: data type and data depth per band. Specify the depth of the buffer per band as one of the following:
For the data depth of the component
|
|||||||||||||||||||||||||||||||||||||||
Value | Description | ||||||||||||||||||||||||||||||||||||||
1 + |
Specifies a 1-bit (packed binary) buffer. INFO |
||||||||||||||||||||||||||||||||||||||
8 + |
Specifies an 8-bit buffer. |
||||||||||||||||||||||||||||||||||||||
16 + |
Specifies a 16-bit buffer. |
||||||||||||||||||||||||||||||||||||||
32 + |
Specifies a 32-bit buffer. |
You can add one of the following values to the above-mentioned values to set the data type.
Supported data types depend on the specified depth.
For specifying the data type of the
buffer
|
|||||||||||||||||||||||||||||||||||||||
|
Description | ||||||||||||||||||||||||||||||||||||||
M_FLOAT |
Specifies that the type of data is floating-point. INFO |
||||||||||||||||||||||||||||||||||||||
M_SIGNED |
Specifies that the type of data is signed. INFO |
||||||||||||||||||||||||||||||||||||||
M_UNSIGNED |
Specifies that the type of data is unsigned. INFO This is the default value. (summarize)Specifies that the type of data is unsigned. INFO (more details...) |
Specifies the buffer usage. MIL uses this information to determine where to allocate the buffer in physical memory.
Set this parameter to one of the following values:
For specifying the buffer usage
|
|||||||||||||||||||||||||||||||||||||||
Value | Description | ||||||||||||||||||||||||||||||||||||||
M_ARRAY + |
Specifies a buffer to store array type data. INFO |
||||||||||||||||||||||||||||||||||||||
M_IMAGE + |
Specifies a buffer to store image data. |
||||||||||||||||||||||||||||||||||||||
M_KERNEL + |
Specifies a kernel buffer to store a custom filter for convolution functions. INFO |
||||||||||||||||||||||||||||||||||||||
M_LUT + |
Specifies a buffer to store lookup table data. INFO |
||||||||||||||||||||||||||||||||||||||
M_STRUCT_ELEMENT + |
Specifies a buffer to store structuring element data for morphology functions. INFO |
You can add one or more of the following values to the above-mentioned value to set the intended purpose of the image buffer.
Note that the component is always automatically assigned the intended usage attributes of its container (such as M_PROC or M_DISP). You can therefore optionally omit the intended purpose setting when allocating a component. You can still specify valid combination values for these settings if you omit them.
Attempting to allocate a component with one of the following attributes in a container that does not have the attribute will generate an error (aside from M_COMPRESS).
For specifying the intended purpose of the image
buffer
|
|||||||||||||||||||||||||||||||||||||||
|
Description | ||||||||||||||||||||||||||||||||||||||
M_COMPRESS + |
Specifies an image buffer that can hold compressed data. INFO |
||||||||||||||||||||||||||||||||||||||
M_DISP |
Specifies an image buffer that can be displayed. |
||||||||||||||||||||||||||||||||||||||
M_GRAB |
Specifies an image buffer in which to grab data. INFO |
||||||||||||||||||||||||||||||||||||||
M_PROC + |
Specifies an image buffer that can be processed. INFO |
You can add the following value to the above-mentioned value to set the allocation of an overscan region.
This overrides the MsysControl() M_ALLOCATION_OVERSCAN system control setting and forces the allocation of an overscan region. When this attribute is set, the setting of the M_ALLOCATION_OVERSCAN_SIZE system control determines the size of the overscan region and the M_ALLOCATION_OVERSCAN setting is ignored.
Note that this attribute is only useful when added to a buffer on which you want to perform neighborhood processing operations.
For allocating an overscan region
|
|||||||||||||||||||||||||||||||||||||||
|
Description | ||||||||||||||||||||||||||||||||||||||
M_ALLOCATION_OVERSCAN |
Specifies that the buffer is allocated with an overscan region. INFO |
You can add one of the following values to the above-mentioned value to set the compression type.
The image buffer's data depth dictates which compression type can be selected.
For specifying the compression type
|
|||||||||||||||||||||||||||||||||||||||
|
Description | ||||||||||||||||||||||||||||||||||||||
M_H264 |
[For
essential MIL-Lite information, see remarks ]
Specifies that the buffer will be used to hold H.264 data. This compression type is used when specifying a source of an input or a destination of an output for a sequence operation as an array of buffers (MseqDefine() with M_BUFFER_LIST). (summarize)[For
essential MIL-Lite information, see remarks ]
Specifies that the buffer will be used to hold H.264 data. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_JPEG2000_LOSSLESS |
[For
essential MIL-Lite information, see remarks ]
Specifies that the buffer will be used to hold JPEG2000 lossless data. The supported data formats are: 1-band, 8- or 16-bit data, and 3-band, 8- or 16-bit data in M_RGB24 + M_PLANAR, M_RGB48 + M_PLANAR, or M_YUV24 + M_PLANAR format. (summarize)[For
essential MIL-Lite information, see remarks ]
Specifies that the buffer will be used to hold JPEG2000 lossless data. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_JPEG2000_LOSSY |
[For
essential MIL-Lite information, see remarks ]
Specifies that the buffer will be used to hold JPEG2000 lossy data. The supported data formats are: 1-band, 8- or 16-bit data, and 3-band, 8- or 16-bit data in M_RGB24, M_RGB48, M_YUV9, M_YUV12, M_YUV16 + M_PLANAR, or M_YUV24 format. (summarize)[For
essential MIL-Lite information, see remarks ]
Specifies that the buffer will be used to hold JPEG2000 lossy data. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_JPEG_LOSSLESS |
[For
essential MIL-Lite information, see remarks ]
Specifies that the buffer will be used to hold JPEG lossless data. The supported data formats are: 1-band, 8- or 16-bit data, and 3-band data in M_RGB24 or M_RGB48 format. (summarize)[For
essential MIL-Lite information, see remarks ]
Specifies that the buffer will be used to hold JPEG lossless data. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_JPEG_LOSSLESS_INTERLACED |
[For
essential MIL-Lite information, see remarks ]
Specifies that the buffer will be used to hold JPEG lossless data in separate fields. The supported data formats are 1-band, 8- or 16-bit data. (summarize)[For
essential MIL-Lite information, see remarks ]
Specifies that the buffer will be used to hold JPEG lossless data in separate fields. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_JPEG_LOSSY |
[For
essential MIL-Lite information, see remarks ]
Specifies that the buffer will be used to hold JPEG lossy data. The supported data formats are: 1-band 8-bit data, and 3-band 8-bit data in M_RGB24, M_YUV24, M_YUV12, M_YUV9, M_YUV16 + M_PLANAR, or M_YUV16 + M_PACKED format. This is the default value. (summarize)[For
essential MIL-Lite information, see remarks ]
Specifies that the buffer will be used to hold JPEG lossy data. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_JPEG_LOSSY_INTERLACED |
[For
essential MIL-Lite information, see remarks ]
Specifies that the buffer will be used to hold JPEG lossy data in separate fields. The supported data formats are: 1-band 8-bit data, and 3-band 8-bit data in M_YUV16 + M_PACKED format. (summarize)[For
essential MIL-Lite information, see remarks ]
Specifies that the buffer will be used to hold JPEG lossy data in separate fields. (more details...) |
You can add one of the following values to the above-mentioned value to set a storage format and a location specifier.
MIL automatically selects the most appropriate storage format according to the specified intended usage attribute. For general processing, MIL will convert the data when the function requires a different format. If the default storage format is not appropriate and you want to avoid conversion during a time critical operation, you can add a storage format and a location specifier.
For specifying a storage format and a location
specifier
|
|||||||||||||||||||||||||||||||||||||||
|
Description |
MIL system-specific tooltip (‡) |
|||||||||||||||||||||||||||||||||||||
M_DIB |
Forces the buffer to be a DIB buffer. INFO |
‡ | a | c M10 |
g | h | i | j | k M10 |
l | m | o | p | r U27 |
t U28 |
u U36 |
v | y U75 |
aa | ||||||||||||||||||||
M_DIRECTX |
[This is
only applicable to Windows]
Forces the buffer to be a DirectX surface. |
‡ | a | c M10 |
g | h | i | j | k M10 |
l | m | o | p | r U27 |
u U36 |
v | y U75 |
aa | |||||||||||||||||||||
M_GDI |
Forces the buffer to be compatible with GDI. INFO |
‡ | a | c M10 |
g | h | i | j | k M10 |
l | m | o | p | r U27 |
t U28 |
u U36 |
v | y U75 |
aa | ||||||||||||||||||||
M_LINUX_MXIMAGE |
[This is
only applicable to Linux]
Forces the buffer to be an X11 Ximage. |
‡ | a | c M10 |
g | h | i | j | k M10 |
l | m | o | p | r U27 |
u U36 |
v | y U75 |
aa |
You can add the following value to the above-mentioned values to specify that the buffer is FPGA accessible.
Note that the following value cannot be used with M_COMPRESS or values in the For specifying a storage format and a location specifier table.
For specifying that the buffer is FPGA
accessible
|
|||||||||||||||||||||||||||||||||||||||
|
Description |
MIL system-specific tooltip (‡) |
|||||||||||||||||||||||||||||||||||||
M_FPGA_ACCESSIBLE + |
Forces the buffer to be allocated in a bank of memory that is accessible from the Processing FPGA. INFO |
‡ | j | l | m | p | r U27 |
aa |
You can add one of the following values to the above-mentioned value to set a storage format for color buffers.
Note that the buffer must be a color buffer. Also note that it might be slower to use buffers that have been forced with one of these attributes. Although there is no right or wrong storage format to use, certain operations are optimized for some formats.
For specifying a storage format for color
buffers INQ
|
|||||||||||||||||||||||||||||||||||||||
|
Description | ||||||||||||||||||||||||||||||||||||||
M_PACKED + |
Specifies that the buffer's bands are stored in packed format (color buffer only); that is, the pixel components are stored together (RGB RGB RGB...). INFO |
||||||||||||||||||||||||||||||||||||||
M_PLANAR + |
Specifies that the buffer's bands are stored in planar format (color buffer only); that is, each pixel is stored as three component planes (RRR... GGG... BBB...). INFO |
You can add one of the following values to the above-mentioned value to set a planar color buffer format. Alternatively, you can add a value from For specifying a packed or planar color buffer format.
Note that the values below cannot be used with grab buffers (M_GRAB), unless otherwise stated.
For specifying a planar color buffer
format
|
|||||||||||||||||||||||||||||||||||||||
|
Description |
MIL system-specific tooltip (‡) |
|||||||||||||||||||||||||||||||||||||
M_RGB3 |
Specifies 3-bit color depth (RGB 1:1:1) planar pixels. |
‡ | a | g | h | i | j | k M10 |
l | m | p | r U27 |
t U28 |
u U36 |
y U75 |
aa | |||||||||||||||||||||||
M_YUV9 |
Specifies YUV9 planar pixels. |
‡ | a | g | h | i | j | k M10 |
l | m | p | r U27 |
t U28 |
u U36 |
y U75 |
aa | |||||||||||||||||||||||
M_YUV12 |
Specifies YUV12 planar pixels. |
‡ | a | g | h | i | j | k M10 |
l | m | p | r U27 |
t U28 |
u U36 |
y U75 |
aa | |||||||||||||||||||||||
M_YUV24 |
Specifies YUV24 planar pixels. |
‡ | a | g | h | i | j | k M10 |
l | m | p | r U27 |
t U28 |
u U36 |
y U75 |
aa |
You can add one of the following values to the above-mentioned value to set a packed color buffer format. Alternatively, you can add a value from For specifying a packed or planar color buffer format.
Note that the values below cannot be used with grab buffers (M_GRAB), unless otherwise stated.
For specifying a packed color buffer
format
|
|||||||||||||||||||||||||||||||||||||||
|
Description |
MIL system-specific tooltip (‡) |
|||||||||||||||||||||||||||||||||||||
M_BGR24 |
Specifies 24-bit color depth packed pixels (BGRBGR). INFO |
‡ | a | c M10 |
g | h | i | j | k M10 |
l | m | o | p | r U27 |
t U28 |
u U36 |
v | y U75 |
aa | ||||||||||||||||||||
M_BGR32 |
Specifies 32-bit color depth packed pixels (BGRXBGRX). INFO |
‡ | a | c M10 |
g | h | i | j | k M10 |
l | m | o | p | r U27 |
t U28 |
u U36 |
v | y U75 |
aa | ||||||||||||||||||||
M_RGB15 |
Specifies 16-bit color depth packed pixels (XRGB 1:5:5:5). INFO |
‡ | a | c M10 |
g | h | i | j | k M10 |
l | m | o | p | r U27 |
t U28 |
u U36 |
v | y U75 |
aa | ||||||||||||||||||||
M_RGB16 |
Specifies 16-bit color depth packed pixels (RGB 5:6:5). INFO |
‡ | a | c M10 |
g | h | i | j | k M10 |
l | m | o | p | r U27 |
t U28 |
u U36 |
v | y U75 |
aa | ||||||||||||||||||||
M_YUV16_UYVY |
Specifies YUV16 packed (4:2:2) pixels, whereby the components of each pixel are stored in the UYVY order. INFO |
‡ | c M10 |
o | v | ||||||||||||||||||||||||||||||||||
M_YUV16_YUYV |
Specifies YUV16 packed (4:2:2) pixels, whereby the components of each pixel are stored in the YUYV order. INFO |
‡ | a | c M10 |
g | h | i | j | k M10 |
l | m | o | p | r U27 |
t U28 |
u U36 |
v | y U75 |
aa |
You can add one of the following values to the above-mentioned values to set a packed or planar color buffer format. Alternatively, you can add a value from For specifying a packed color buffer format or from For specifying a planar color buffer format.
Note that the values below cannot be used with grab buffers (M_GRAB), unless otherwise stated.
For specifying a packed or planar color buffer
format
|
|||||||||||||||||||||||||||||||||||||||
|
Description | ||||||||||||||||||||||||||||||||||||||
M_RGB24 |
Specifies 24-bit color depth (RGB 8:8:8) packed or planar pixels. INFO |
||||||||||||||||||||||||||||||||||||||
M_RGB48 |
Specifies 48-bit color depth (RGB 16:16:16). INFO |
||||||||||||||||||||||||||||||||||||||
M_RGB96 |
Specifies 96-bit color depth (RGB 32:32:32) packed or planar pixels. |
||||||||||||||||||||||||||||||||||||||
M_YUV16 |
Specifies YUV16 (4:2:2) pixels. INFO |
You can add one of the following values to the above-mentioned values to set a location for a buffer.
For specifying a location for a buffer
|
|||||||||||||||||||||||||||||||||||||||
Combination value | Description |
MIL system-specific tooltip (‡) |
|||||||||||||||||||||||||||||||||||||
M_HOST_MEMORY + |
Forces the buffer in Host memory. This is the default value. (summarize)Forces the buffer in Host memory. (more details...) |
‡ | a | c M10 |
g | h | i | j | k M10 |
l | m | o | p | r U27 |
t U28 |
u U36 |
v | y U75 |
aa | ||||||||||||||||||||
M_MAPPABLE |
Forces the buffer to be allocated in non-paged memory that can be set in the address space of the process (Host memory). INFO |
‡ | a | c M10 |
g | h | i | j | k M10 |
l | m | o | p | r U27 |
t U28 |
u U36 |
v | y U75 |
aa | ||||||||||||||||||||
M_OFF_BOARD |
Ensures that the buffer is not in on-board memory. INFO |
‡ | a | c M10 |
g | h | i | j | k M10 |
l | m | o | p | r U27 |
t U28 |
u U36 |
v | y U75 |
aa | ||||||||||||||||||||
M_ON_BOARD + |
Forces the buffer in on-board memory. INFO |
‡ | g | h | i | j | k M10 |
l | m | p | r U27 |
t U28 |
u U36 |
y U75 |
aa | ||||||||||||||||||||||||
M_VIDEO_MEMORY |
Forces the buffer in (off-screen) display memory of your graphics controller. INFO |
‡ | a | c M10 |
g | h | i | j | k M10 |
l | m | o | p | r U27 |
t U28 |
u U36 |
v | y U75 |
aa |
You can add the following value to the above-mentioned values to specify a memory bank to be used.
For specifying a memory bank to be used
|
|||||||||||||||||||||||||||||||||||||||
Combination value | Description | ||||||||||||||||||||||||||||||||||||||
M_MEMORY_BANK_n |
Forces the buffer to be allocated in the specified memory bank. INFO |
You can add one of the following values to the above-mentioned values to set a location in a specific type of memory.
For specifying a location in a specific type of
memory
|
|||||||||||||||||||||||||||||||||||||||
|
Description |
MIL system-specific tooltip (‡) |
|||||||||||||||||||||||||||||||||||||
M_FAST_MEMORY |
Specifies that the buffer is in the fastest memory available. INFO |
‡ | j | l | m | p | |||||||||||||||||||||||||||||||||
M_SHARED |
Specifies that the buffer is in shared processing memory. INFO |
‡ | j | k M10 |
l | m | p | r U27 |
y U75 |
aa |
You can add one of the following values to the above-mentioned values to set the attribute of the specified physical memory type.
For specifying the attribute of the specified
physical memory type
|
|||||||||||||||||||||||||||||||||||||||
Combination value | Description | ||||||||||||||||||||||||||||||||||||||
M_NON_PAGED |
Forces the buffer in MIL-reserved, non-pageable memory. |
||||||||||||||||||||||||||||||||||||||
M_PAGED |
Forces the buffer in pageable memory. |
Specifies the component type, which identifies what kind of information the component stores.
For specifying the type of component
|
|||||||||||||||||||||||||||||||||||||||
Value | Description | ||||||||||||||||||||||||||||||||||||||
M_DEFAULT |
Specifies the default component type. The default component type for image buffers is M_COMPONENT_INTENSITY. The default component type for all other buffers is M_COMPONENT_UNDEFINED. (summarize)Specifies the default component type. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_COMPONENT_CONFIDENCE |
Specifies that the component stores confidence information for the M_COMPONENT_RANGE or M_COMPONENT_DISPARITY component of the container. Coordinates associated with the confidence value 0 are considered invalid data and will not be used by 3D image processing functions. A confidence component is associated with a range or disparity component in the same container when there are no other range, disparity, or confidence components in the container. If there is more than one range, disparity, and/or confidence component in a container (for example, because a single grab into the container transmitted multiple range and confidence components), you will need to either create a child container which contains only the required components using MbufChildContainer(), or free the extra components using MbufFreeComponent(). (summarize)Specifies that the component stores confidence information for the M_COMPONENT_RANGE or M_COMPONENT_DISPARITY component of the container. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_COMPONENT_CUSTOM + n |
Specifies that the component has a custom component type, identified by n, where n can be a value between 0 and 254. You can use custom component types to identify components which store information that does not fit one of the standard component types. In addition, some cameras transmit components with custom component types. Refer to your camera manual to determine what type of information is stored in transmitted components. (summarize)Specifies that the component has a custom component type, identified by n, where n can be a value between 0 and 254. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_COMPONENT_DISPARITY |
Specifies that the component stores a disparity map. Each pixel of a disparity map indicates the apparent distance (typically measured in pixel units) between where an object appears in the left and right images captured by a stereoscopic camera. (summarize)Specifies that the component stores a disparity map. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_COMPONENT_INFRARED |
Specifies that the component stores an intensity image of infrared light. |
||||||||||||||||||||||||||||||||||||||
M_COMPONENT_INTENSITY |
Specifies that the component stores an intensity image of visible light. |
||||||||||||||||||||||||||||||||||||||
M_COMPONENT_MESH_MIL |
Specifies that the component stores mesh information for the M_COMPONENT_RANGE component of the container. A mesh component is associated with a range component in the same container when there are no other range or mesh components in that container. A point cloud container which has a mesh component is referred to as a meshed point cloud container. (summarize)Specifies that the component stores mesh information for the M_COMPONENT_RANGE component of the container. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_COMPONENT_METADATA |
Specifies that the component stores metadata information. Metadata components are used by MIL internally. Typically, you should ignore metadata components in your application. (summarize)Specifies that the component stores metadata information. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_COMPONENT_MULTISPECTRAL |
Specifies that the component stores an intensity image where each band represents the intensity of a specific wavelength of light. Unlike an intensity component, a multispectral component might include information about non-visible light. (summarize)Specifies that the component stores an intensity image where each band represents the intensity of a specific wavelength of light. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_COMPONENT_NORMALS_MIL |
Specifies that the component stores normals information for each point in the M_COMPONENT_RANGE component of the container. A normals component is associated with a range component in the same container when there are no other range or normals components in that container. (summarize)Specifies that the component stores normals information for each point in the M_COMPONENT_RANGE component of the container. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_COMPONENT_RANGE |
Specifies that the component stores 3D distance/position information. This can be either a 1-band buffer that stores a depth map, or a 3-band buffer that stores coordinates of 3D points. (summarize)Specifies that the component stores 3D distance/position information. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_COMPONENT_REFLECTANCE |
Specifies that the component stores a reflectance map. Each pixel of a reflectance map indicates how much of the light hitting an object at that location is reflected back. Typically, this is an intensity image of the light spectrum used by a 3D sensor to detect 3D distance/position information. Typically, if the map was generated by a laser profiler, each row indicates the detected intensity of the laser for a single scan. (summarize)Specifies that the component stores a reflectance map. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_COMPONENT_SCATTER |
Specifies that the component stores a scatter map. Each pixel of a scatter map indicates how much of the light hitting an object at that location is detected scattering beneath the object's surface. (summarize)Specifies that the component stores a scatter map. (more details...) |
||||||||||||||||||||||||||||||||||||||
M_COMPONENT_ULTRAVIOLET |
Specifies that the component stores an intensity image of ultraviolet light. |
||||||||||||||||||||||||||||||||||||||
M_COMPONENT_UNDEFINED |
Specifies that the component stores information of an unknown type. |
Header | Include mil.h. |
Library | Use mil.lib. |
DLL | Requires mil.dll. |